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ARTICLES
Chapter 1
Development of Real-Time Wireless Monitoring System for Aquaculture Industries
Airul Sharizli Abdullah, Ahmad Syahiman Bin Mohd Shah, Mohd Shawal Bin Jadin, Ruhaizad Bin Ishak, Mohamad Shaiful Bin Abdul Karim
Universiti Malaysia Pahang
Abstract - Aquatic farming activity is most interesting part because shrimp can generate income and economy for our country progressively. Water quality for shrimp pool is most critical part in shrimp farming and monitoring issues need to develop in order to maintain shrimp production. Water quality monitoring system using wireless sensor network for shrimp pool give the information about water quality condition based on its parameters in real time. We are developing a prototype of system consist of two mini pools. Each pool consists of two sensors which are ph and temperature sensor. These two sensors and Zigbee Xbee S1 module (wireless module) will connect to Arduino NANO (microcontroller). Data will transmit to another wireless module and PC display. Microsoft Visual Studio (graphical user interface) is equipped in PC to display water quality condition based on sensor detection in set time stamp. Alarm system will be equipped as parameters are higher than their threshold and message will be delivered to person in charge. This system will be useful for sampling and collecting data faster and give user time to troubleshoot and maintain water quality.

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Chapter 2
I SPY 5 Stars Version 2.0
Hyginus Lester Junior Lee
SMK Mutiara, Federal Territory of Labuan, Malaysia
Abstract - Subject-verb agreement (SVA) is one grammar element that second language learners of English often find challenging and confusing because subjects and verbs must agree with one another in number. Countable nouns, on the other hand, have a plural form and they are generally formed by adding ‘s’, ‘es’ and ‘ies’ to the singular. However, some nouns have no singular number and others are plural in form but singular in use and meaning. Students find these formations difficult and often incomprehensible, leading to mistakes and errors especially in their speaking and writing. In the interest of increasing awareness on the use correct SVA and plural forms, an action research was conducted at a state sports school. A total of 264 students from 9 classes were involved in a pre-test and post-test to measure the effectiveness of I SPY 5 Stars Version 2.0. The first phase was on SVA which saw 35.15% increase in scores while the second phase, focusing on plural nouns showed that there was an increase of 73.70% in scores. Hence, this action research suggests the use of I SPY 5 Stars Version 2.0 as an additional tool in promoting the mastery of SVA and plural forms.

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Chapter 3
LiL-CEO
Noorain Mohd Nordin, Munirah Mohamed, Wei-Loon Koe
Universiti Teknologi Mara, Cawangan Melaka, Kampus Bandaraya Melaka
Abstract - LiL-CEO is an innovation of educational board game with entrepreneurship concepts. It is designed for kids specifically for pre-school children. Since entrepreneurship education is provided to mainly secondary and tertiary level students, pre-school children are lacking of entrepreneurship exposure. Furthermore, there is a lack of suitable teaching and learning tools for pre-school children to learn entrepreneurship. Therefore, this product is created as an edutainment learning tool for the pre-school children to obtain some early exposure of entrepreneurship. The main objective of this game is to develop entrepreneurial skills and entrepreneurial interest among pre-school children through a fun learning approach. In terms of its novelty, it comes with a storyline of Malaysian scenario. In addition, it also comprises interactive activities to develop children’s entrepreneurial skills. Besides, it can also enhance the children’s psychomotor and social skills which are important in their early learning stage. The benefits of this product are such as it is easy to play and it can train potential entrepreneurs in the future. This product is also suitable to be used as a teaching aid by pre-school teachers during their class sessions. LiL-CEO is a superlative edutainment game of new learning experience in 21st century.

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Chapter 4
Malaysian Dyscalculia Screener (MDS)
Wong Ken Keong1*, Chung Tet Kun2 & Ng Lee Fong3
1La Salle Secondary School, Kota Kinabalu, Sabah, 2Ken Hwa Secondary School, Keningau, Sabah, 3Teacher Education Institute of Malaysia, Campus Kent, Tuaran, Sabah
*kenkeong79@yahoo.com
Abstract - Research to understand the meaning of mathematics disability and what students can do in school is far behind as compared to that carried out in the reading disability (Adler, 2008). Therefore, attention is now focused on helping students who are having difficulty in learning basic mathematical skills, mastery of more advanced mathematics (e.g., algebra), and solving mathematical problems. In Malaysia, it is reported that the number of registered students with learning disabilities increased from 7,919 in year 2000 to 20,814 in year 2006 (Teoh & Lim, 2007). The increased number of students with learning disabilities is alarming. The identification of dyscalculia will help in early intervention and reduce cases of learning disability in Mathematics. This innovation project focuses on the design and development of a Malaysian dyscalculia screener that can be used to identify primary school students who have high risk of dyscalculia. The screener is a computer-based assessment for children aged 6 -12 years that aims to identify the characteristics of dyscalculia by measuring response accuracy and response time to test items. The screener can enable schools and Ministry of Education to channel them to confirmatory dyscalculia measurement. Intervention can then be provided to those identified to have dyscalculia. This will lead to reduction of numeracy problem, thus will help to support the LINUS 2.0 Numeracy Programme, which is one of the National Key Result Areas (NKRA) of the Government Transformation Plan (GTP).

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Chapter 5
Smart Water Metering System
Zainal Hisham Che Soh, Nur Athiqah Harron, Aini Hafizah Mohd Saod, Anith Nuraini Abd Rashid & Siti Azura Ramlan
Universiti Teknologi MARA (Pulau Pinang), Permatang Pauh 13500, Malaysia
Abstract - One of the characteristics of a smart city is managing the city assets by using urban informatics and technology which includes management of water supply network. An efficient water supply network will be achieved through integration of smart devices and equipment for monitoring and measuring water. In this process, consumer and water provider collaborated where client is in charge of their conduct while provider monitor and maintain their operation. At consumer side, the device provides daily consumption report with forecasted savings of that particular month base on changes in consumption habits. As for the provider, they utilised the system to provide automatic monthly billing to prevent late and inaccurate billing. It also enhances the company maintenance capability through pressure and leakage management. In this project, development of robust outdoor sensor node has been proposed to collect real-time water consumption data in consumer daily usage. By using IoT system, the water usage level, water supply level and their respective GPS location will be sent to the IoT Cloud infrastructure and analysed by using data science tools for further action.

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Chapter 6
The Beam Balance Technique: A New Way in Teaching and Learning Bank Reconciliation Statement
Lewis Liew Teo Piaw, Wahidah Binti Anuar, Normala Binti Jaya, Mohd Shah Bin Yunus
Senior Lecturer, Politeknik Kuching Sarawak
Abstract - Beam Balance technique is an innovative visual representation in learning the bank reconciliation statement. It illustrates how the discrepancies between cash book and bank statement are reconciled by showing the effect of each discrepancy on the beam balance. With the aids of this visual representation, students can see clearly whether a transaction causes the balance in cash book to be greater or smaller than the bank statement and subsequently determine the act of reconciliation. This study contributes to the literature by adding empirical findings on the effectiveness of visualization representation on students’ performance in accounting subject which is relatively scarce.

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Chapter 7
Web-based Industrial Training Management System
Siti Azura Ramlan1, Anith Nuraini Abd Rashid1, Aini Hafizah Mohd Saod1, Nur Athiqah Harron1 & Abdul Aziz Abdul Muttalib2
1Universiti Teknologi MARA (Pulau Pinang), Permatang Pauh 13500, Malaysia 2Engineering Design Solution, Perai 13700,Pulau Pinang Malaysia
Abstract - Industrial training is compulsory for each student in higher education towards completion their study. Meanwhile, managing data become problematic when it is involved complex steps for many users. Systemic information flow is key when dealing with a large sample size with complicated infection. Inefficient information will cause problem to grow exponential when processing the information for a report. The same problems were occurred in faculty to manage and Industrial training process and flow especially in monitoring the student’s placement. Therefore, a Web-based management system was planned, designed and developed to simplify the process of industrial training management flow. The modularity of Model View Controller (MVC) framework is used to achieved the whole implementation of complex interaction. Furthermore, it is allowed the system development to accommodate for multiple variables (role) in a system. With the systematic data management that is hosted on cloud made the centralized accessed from all primary role (coordinator, students, industry and lecturer) of the system. The Web-based industrial training system has successfully developed to facilitate the process flow of industrial training management.

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Chapter 8
A WO3 Sensitized Hollow TiO2 Nanoarray for Solar Energy Conversion
Nur Farah Atikah Haruna, Yusairie Mohda, Lim Ying Peib & Lim Ying China*
aSchool of Chemistry and Environment, Faculty of Applied Sciences, Universiti Teknologi MARA, 40450 Shah Alam, Selangor, Malaysia bFaculty of Chemical Engineering, Universiti Teknologi MARA, 40450 Shah Alam, Selangor, Malaysia
Abstract - Modified titania nanotubes (TNT) has been widely used in the solar-energy conversion application, however, the surface modification itself is still insufficient to lead to commercialization of TNT due to some drawbacks. In addressing the high electron-hole pair recombination and limited light spectrum utilization possessed by TiO2, deposition of the narrow band gap and visible light reactive WO3 has been a good option. Hence, this study aims to investigate the solar-energy conversion performance of the resulted WTNT and its charge-recombination behaviour which is less reported, as well as the study of the photochromic effect by WTNT. This study provides the feasibility of WTNT as potential material for solar-energy conversion and for photochromic application as well as the idea of simple fabrication of WTNT via electrodeposition method.

a_wo3_sensitized_hollow_tio2_nanoarray_for_solar_energy_conversion.pdf | |
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Chapter 9
MyPhD Planner v.3.0
Nur’Ain Ismail1, Asmat Ismail1, Asniza Hamimi Abdul Tharim1, Nursaadatun Nisak Ahmad2, Nor Zarina Mohd Salim2 & Zarul Azhar Nasir2
1 Faculty of Architecture, Planning and Surveying, 2 Faculty of Bussiness Management Universiti Teknologi MARA, Perak Branch
nurai948@perak.uitm.edu.my
Abstract - It is essential for the postgraduate students enrolled in masters and doctoral programs to complete their studies within the stipulated period (Graduate on time). This is because, the Ministry of Higher Education (MOHE) Malaysia and scholarship awarded university impose a necessary condition for the PhD Candidates to graduate on time within three years without any extension granted under any circumstances. Thus, MyPhD Planner is an online system which is developed to provide a platform for PhD Candidates in planning, coordinating and monitoring their PhD journey. The purpose of this online system is to assist the PhD candidates in organising their studies and facilitate the organisations in achieving their target percentage of Graduate on Time (GOT) for PhD students. The development of MyPhD Planner starts with the prototype version which offered a limited function. The second version of MyPhD Planner improvised by providing more interactive functions that help in guiding student management throughout their study period. Next, in MyPhD Planner version 3.0, the system will provide the notification and generate the report for students’ reference in keeping their track of study. Hence, it is hoped that this system will bring vast benefit to the academician as well as the university in enhancing their human capital.
Keywords: Graduate on Time (GOT), Online System, Ph.D. Candidates

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Chapter 10
Political Fun Race 2.0: Reflections from Students' Performance
Nursyahida Binti Zulkifli 1, Rafizah Binti Mohd Noor 2, Muhammad Ariff Asyrul Bin Adnan3, Shamsinar Binti Rahman4, ‘Ainatul Fathiyah Bınti Abdul Rahim5
1 Faculty of Administrative Science and Policies Study, UiTM Cawangan Kelantan, Kampus Machang, Malaysia. ,2,3,4,5 Faculty of Administrative Science and Policies Study, UiTM Cawangan Pahang, Kampus Raub, Malaysia
Abstract - The Ministry of Higher Education of Malaysia urges all public and private universities including colleges to react positively to the Industrial Revolution 4.0 (IR4.0). Therefore, this project is prepared in response to the above mentioned phenomena. Basically, as Diploma in Public Administration (DPA) students, the major courses students will take political science and public administration, which require the students to have an understanding about the government’s administration and they are compulsory to familiarize themselves with the political terminologies. However, the problem occurs when they are confused and faced with difficulties to explain the political terminologies that they have learnt. As DPA students also, they are required to have good general knowledge, they must be familiar with the history, politics and the current issues that are happening in Malaysia, or else they will face difficulties in completing the course and the tendency to repeat the course or to extend the study will be high. The main objective of Political Fun Race is to improve the students’ achievement to obtain more than 80 percent of passing rate and to decrease the failure rate for this subject, so that it can help the students to graduate on time (GOT). Based on the comparison study on the students’ achievement between two semesters, there are some improvements where the failure rate for the subject of the political studies has decreased and the passing rate has reached above 80 percent. Political Fun Race will help the students to enjoy learning political science since the game is interesting and fun. The event on the board and the question card may help to inject all input into the students’ mind. The advantages of the game is, it will help to give an early exposure to enhance the students’ understanding pertaining to political and public administration terminologies. It is hoped that Political Fun Race will be made available to all students regardless of their course, program, university or country as well as to the public.

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Chapter 11
Android Attendance System
Aslina Baharum1, Rozita Ismail2, Nurhafizah Moziyana Mohd Yusop3, Dian Darina Indah Daruis3& Nur Shahida Ab Fatah1
1Universiti Malaysia Sabah, 2Universiti Tenaga Nasional, 3Universiti Pertahanan Nasional Malaysia
Abstract - In UMS, signing attendance is very inefficient. Usually the signing of attendance starts when the lecturer gives out the attendance sheet after entering the lecture hall. If that particular class is huge, it will take almost the whole lecture time for the signing process to complete. The method used in UMS for signing attendance is basically passing the attendance sheet around. This will not only distract the class, it will also cause someone to miss the attendance sheet because of the passing process is not consistent. There is also potential data loss due to human’s mistake such as misplacing the attendance sheet. In order to solve these problems, this project proposes an Android based application integrated with a web application to make the process of signing attendance more efficient. The objectives for this project are to develop Android based application with interface for student to sign attendance as well as another interface, which allows lecturers to track the students’ attendance. The database for the content management system will also be developed to integrate with the Android Attendance System (AAS). In this project, the prototyping methodology will be used when developing the application. Prototype of the application will be created prior to implementing the final version of the application, which allows users to evaluate the application and provide some feedback or suggestion. The expected outcome for this project would be a fully functional attendance taking application. With this application, the whole process of taking attendance can be made easier and thus saves time as well as resources such as pen and paper.

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Chapter 12
Smart Housing Life: Plantino
Aslina Baharum1, Nur Ainna Ramli2, Nur Shahida Ab Fatah1, Emelia Abdul Rahim3 & Muhammad Omar3
1Universiti Malaysia Sabah 2Universiti Sains Islam Malaysia 3Universiti Teknologi MARA
Abstract - Watering plants are a part of the chores presented in gardening, but many plant lovers and gardeners failed to fully understand what goes on in and around the plant when watering. Surrounding temperature and humidity plays a major role in inducing an optimum plant growth. With the presence of Plantino, it satisfies all these aspect in producing an optimum environment for the plant. The main objective is to simplify the human life. Thus, implement a library that contains most of the plant species. Hopefully, this project may bring convenience to the user by knowing the plants’ need. Simplicity of human life in terms of better understanding the humidity and other critical factors needed in order to make growth possible. In addition, this project also for children in purposed of teaching and learning. This to attract and interact with the children to make learn of gardening is fun and important to conserve the nature.

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Chapter 13
DeMuse: Music Mood Application
Aslina Baharum1, Suhaida Halamy2, Nurul Hidayah Mat Zain2, Sakinah Ali Pitchay3& Nur Ainna Ramli3
1Universiti Malaysia Sabah, 2Universiti Teknologi MARA, 3Universiti Sains Islam Malaysia
Abstract In these modern days, conflicts, negative revolution, suicides and other common crime had been occurred in the worldwide. After several studies and investigations, it have been found out the one of the root cause – stress. Although stress can make someone to improve work performance and awareness, the desperate situation would happen if someone unable to cope with it. To decrease this kind of unfavourable situation from continuing, several method had been proposed such as listening to music, physical activities, doing desired activities, surfing, and others. In this project, music will be the main concern as distress purpose. Here, a product of this project will be named as “DeMuse”. In addition, DeMuse will be presented in health and fitness category of mood music based mobile application. In order to complete DeMuse, it will carry out the identification of the features for the particular mobile app (DeMuse), identification of the music and mood categories respectively. DeMuse will then equipped with the general features of music application and meditation purpose. Besides, it also contains the properties of organizing favourite music and theme. In the development of DeMuse, a methodology named Mobile-D methodology is being applied. From this methodology, it might help us to make sure that a detail analysis to be done, every single functionality that needed will not be missed out, and increase the efficiency of work distribution and time spending. After that, several prototype might release in order to test by the target users, and hence building a strong interaction bond with users, so that a complete and successful DeMuse able to satisfy the communities. The expected outcome of this project would be an android based music mood application which named as “DeMuse”. With this app, it might greatly help in decreasing and eliminating the tension, unsatisfaction, and others negative feelings of users in their daily life. Thus, this project hope that DeMuse can be one of the alternative way to relief stress.

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Chapter 14
NetmAR: Mobile-Augmented Reality for Teaching and Learning
Aaron Frederick Bulagang, Dr. Aslina Baharum
Universiti Malaysia Sabah
Abstract - In the current digital era, there are various way of learning using digital devices that includes laptop, smartphone and projector. With the emergence of technology such as Augmented Reality, mobile-Augmented Reality(mAR) application development was possible to be used for education purpose.NetmAR or Network Fundamental mobile-Augmented Reality application was developed to help student visualize and understand the concept,then view 3D models of networking device using their smartphone. AR helps merged the virtual content with real physical environment to help student feel as if the device is infront of them, students are also able to interact with the 3D object through touch, zoom, voiceand information to make the learning process interactive between students and the device rather than just reading text.

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Chapter 15
Visualization Pattern for Shopping Mobile Application Design based on Users’ Mental Model and Eye-Tracking Technology
Lau King Lieng & Aslina Binti Baharum*
Universiti Malaysia Sabah
aslina@ums.edu.my*
Abstract - Over the last decades, the use of mobile phone has brought a great conveniences and contributions to society in daily life. Online shopping has fast growth in recent years and keeps on growing as a scale of the entire economy. Therefore, the availability and the adequate assessment in this situation is becoming increasing requires. Eyetracking technology has been claimed that, the used of the technology can be easy to study on how users interact with the visual elements within the mobile applications. Thus, this research applied Eye-tracking technology to study shopping mobile app interface design and with the use of Eye-tracking analysis method to study the gender differences in searching and viewing behavior on shopping mobile app. Currently, mobile app developers are facing the issues of limited guidelines for a proper mobile app user interface design. Moreover, the bad interaction between a user and interface design could lead to failure of the mobile app development. Besides, different users’ expectation in online shopping could be affected by gender, generation or shopping behaviour. Thus, further study is needed to understand and solve these problems. This research aims to enhance the existing design guideline and to explore the standard interface design for a shopping mobile app between genders. In this paper, the Eye-tracking result of existing design guidelines and the redesigned visualization pattern of user interface guideline are presented.

visualization_pattern_for_shopping_mobile_application_design_based_on_users’_mental_model_and_eye-tracking_technology.pdf | |
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Chapter 16
Standard Kansei-based Web Design for Higher Learning Institution
Punitha Turumugon & Aslina Baharum
Universiti Malaysia Sabah
Abstract - Emotions evidently play an important role in entirely human accomplishments as emotions aid in decision making, including human-computer interaction. Emotion research in the field of human-computer interaction has only started recently and continuously evolving through the investigation and understanding of emotional effects. Thus, form an intelligent interaction between human and computer by responding effectively to the humans’ feelings. Emotional design generates remarkable user experiences for websites as the emotional experiences create an intense impression on our long-term memory. Recent scientific findings recommend emotional elements to be considered in designing websites as emotions influences one’s perception, conception and decision-making throughout the interaction with a website. A poorly designed user interface leads to bad user interaction while rising the users’ arousal and a displeasing user experience with a website elicits dissatisfaction emotion where consecutively results in avoidance and prevents revisit to the website. This proves the importance of emotional engagement in a website design. This research tries to transform the feelings and emotions of users’ into designable parameters using Kansei engineering (KE) technology in order to design an appropriate higher learning institution website by identifying a standard Kansei-based web design that cultivates emotional engagement. A standard web design guideline for the development of the higher learning institution website has been proposed in this research expected to guide designers in the development of university websites which can respond to the emotional needs of users.

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Chapter 17
Anti-Fungal Biodegradable Edible Film
Chan Shin Yee, Lim Jie Han & Khoo Sioh Gee
Sekolah Menengah Kebangsaan Kota Kemuning
Abstract - Disposal of plastics in our daily lives have led to environmental pollutions as they are non-biodegradable. In our work, a green, light, edible and functionalized with ginger extract product was successfully prepared from seaweed. Study shows that the film is anti-fungal and has higher water solubility (80%) compared to other edible films. The anti-fungal, biodegradability and nutritious properties of the seaweed based film makes it a quality, environmental friendly and long lasting alternative to plastic in the food industry.

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Chapter 18
WADES (Water Desalination)
Endar Tri Pambudi, Iftitahul Isnaeni, Endah Kusumastuty Hartoyo
Yogyakarta State University
Abstract Water is the most needed resource by humans in its various activities. The largest water composition is in the ocean that reaches 97% of the total water on earth but can not be utilized directly for human needs, therefore a new innovation is needed to make sea water worth consuming and used for everyday human needs. Sea water contains 3.5% NaCl which means every 1 liter of seawater contains 35 grams of NaCl. To be water that is proper to be consumed it must be separated between H2O with NaCl ssehingga obtained fresh water worth consumption and salt. To separate H2O and NaCl or desalination can be done by utilizing heat energy which will make H2O which has boiling point 100o C will form a separate water vapor with NaCl solution which has boiling point 1.413o C. Simply put, desalination process can be done with WADES (Water desalination) which consists of electric heating pans and pipes to drain water that has been separated from NaCl. The workings of WADES is to enter the water into the electric heating pan then connect to the electricity until water vapor is formed, the water vapor will be piped through the pipe contained above the electric heating pan. The advantage of WADES is to use simple, practical, and inexpensive tools that can be applied by everyone.
Keyword: Desalination, Pure Water, Sea Water.

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Chapter 19
N.I.Kit: The National Income Kit
Dayang Hummida Abang Abdul Rahman1, Nuzaihan Majidi1, Ting Hie Ling3, Shafinaz Lyana Abu Talib1, Fatin Adilah Razali1, Saudi Narani1
1Faculty of Business and Management, Universiti Teknologi MARA Sarawak Branch, Mukah Campus, Malaysia
3Academy of Language Studies, Universiti Teknologi MARA Sarawak Branch, Mukah Campus, Malaysia
Abstract - National income calculation is a fundamental theory introduced in preliminary macroeconomics course and in fact has become the common question probed in all assessments including tests, quizzes and assignments on basic macroeconomics concepts. Hence, it is essential for students to be able to command this concept carefully without making substantial errors in attempting the question. However, unlike standard mathematics subjects, the calculation of national income requires thorough comprehension on both theoretical and numerical parts of the concept. Students often face difficulty in memorizing and applying the formulas to calculate national income. Additionally, it is also observed that students tend to lose substantial amount of marks due to incorrect information captured from the question. N.I.Kit or National Income Kit is a visual learning tool that is specifically designed to illustrate the calculation of national income effectively. It is inspired based on the idea of stamps and photo album where students would be required to write the specific components of national income and organize them according to the designated slots inside the album. The kit also serves as a compilation of tutorials that embodies the concept of collectible items, which makes it easy and convenient for students to do their revision efficiently. N.I.Kit aims to redefine the practice of national income calculation in an interesting and visually appealing manner. In terms of its potential for commercialization, it is planned be marketed as an affordable and handy tool for students to carry along during lecture, discussion and personal revision session.

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Chapter 20
E-Calender: PROTEA
Sabrina Binti Milan, Nur Yahzelina Binti Hanafi & Johari Ahmad Bin Ghazali
Politeknik Kuching Sarawak,Malaysia KM22 Jalan Matang, Kuching Sarawak
sabrina@poliku.edu.my
Abstract - Protea is the Online Calendar System specially develop for Sarawak Polytechnic Kuching (PKS). using Jomla! Software. Before implementing the Protea System, PKS have no systematic calendar management, limited access and use of manual methods. The main purpose of this system is to facilitate the management of the calendar of PKS. In addition, this system is aimed at raising awareness among staff on the planning of PKS annual activities. The two components of Protea are system and the contents that make the system successful. The system is the main key for a Protea that has various menus that enable this system to function. While the content is the essence of activity information on the Protea system that ensures the management of the calendar. The features contained in this Protea are accessible online, have a concept of reduce possibilities overlap activities. The advantages of Protea is a gadget-friendly such as smartphones and tablets. Protea also allows Synchronization with Google Calendar and Default Calendar of the smartphones. Additionally, Protea also allows the creation of more than one calendar and sharing of calendar activity with all users. The top management can also monitor the progress of the activities more systematically.

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Chapter 21
Promoting Strategies in Visualisation of Library and Information Science Research
Ahmad Nadzri Mohamad, Tengku Adil Tengku Izhar, Nurul Hana Hasri, Norazwin Awang
Faculty of Information Management, Universiti Teknologi Mara (UiTM), Puncak Perdana Campus, Jalan Pulau Indah Au10/A, Puncak Perdana, 40150 Shah Alam, Selangor
Abstract - Recent developments in the use of data visualisation techniques to visualise and mapping of massive research data have sparked many interests in Library and Information Science (LIS) discipline. One such application is on bibliometric studies that oversee the growth, patterns, networks, and citations analysis of any subject of interest in a certain period time. In general, Bibliometrics is a statistical analysis of bibliographic data that focuses on providing the macroscopic overview of a massive amount of academic literature.It is imperative to oversee the research productivity in LIS through bibliometric research. However, little attention was given to visualisation in bibliometric studies. Against this background, we proposed research strategies to visualise heterogeneous research data by using two major indexing databases namely Web of Science (WOS) and Scopus. This project allows greater understanding of LIS research through visualisation.

promoting_strategies_in_visualisation_of_library_and_information_science_research.pdf | |
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Chapter 22
Water Tunnel Clogged Detection Tool to Help a Flood Mitigation
Prihantini, Rezi Delfianti, Ema Imtihana R, Riana Dwi K, Dwiana R, M. M. Ghozi
Yogyakarta State University, Indonesia
Abstract - Checking sediment and monitoring the clogged water tunnel is often overlooked. The difficulties of the terrain drainage makes this escaped attention from officer. In fact, checking is very important, to map out the sediment and prevent a flood of it early. The purpose of this research is to make a APESAT to help mitigation flood early. This method to making this tool using Research & Development (R&D). The steps taken in the development of the means of referring to the model of the research development of the Borg and the Gall consists of: (1) analysis system, (2) Designing tools, (3) building the prototype, 4) commissioning , 5) implementation the prototype. Our research showed that the prototype tool for tackling a closed aqueduct with sonar can work as our plan. With the effectiveness of the tool is capable of reading distance sediment up to 7 meters and displays the information directly on the LCD in a fast and accurate.
Keywords: APESAT, Floods, Sediment, Sonar

water_tunnel_clogged_detection_tool_to_help_a_flood_mitigation.pdf | |
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Chapter 23
Early Warning System of Fire Land People based on Android Applications
Ammar Muhammad, Ema Imtihana R, Prihantini, Rezi D, Roni M. S, Ebson Sulaiman, Lusiana Indriani
Yogyakarta State University, Indonesia
Abstract The peat-land forest in Indonesia to date has resulted in a reduction in the amount of carbon deposits in peat soil and air pollution, thus damaging the ozone layer and disrupting the health of the people. This is because there are still many areas of mysteriously burned peat-lands. Peat-land fires can be predicted with land surface temperature parameters. Peat-land that will experience a fire will be characterized by rising ground surface temperatures significantly around the peat-land area. The high surface temperatures of this land are the foundation in the handling of peat-land forest fire disasters. Extensive peat fires have been caused by the relevant officers not getting the information quickly in the event of a fire. This problem is caused by the slow information coming as a result of incoming information is not directly obtained through an application owned by the officer. The rapid development of mobile phones has given rise to an Android service that can be used to access any information quickly. Minimization of peat fires is urgently needed, therefore information is needed which can be known to the public directly, through the forest fire early warning system in the Android Application. The end result of this research is an early warning system that can be run on mobile phone devices, and contains the parameters of surface temperature of land for mitigation pre disaster of Fire of Peat Land. Periodic measurements of land surface temperatures through this application can increase the preparedness of the Indonesian Forest Service in monitoring peat forests during the dry season, researchers in research on peat-lands, and communities in anticipation of faster peat fires.
Keywords: Android apps, Early Warning Systems, Peat-land

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Chapter 24
STIMUNO: Healthy and Synthesated Stimulation Tool Based TENS (Transcutaneous Electrical Nerve Stimulation) Using Boost Converter Microswitching ATTINY 13A for Paska Stroke
Rosyid S. H, Muhson Isroni, Riska Amalia, Vita F. K, Novita Derma R, Alina S. W. R, Rizkya O, Singgih B. W
Yogyakarta State University, Indonesia
Abstract National geographic.co.id., 2014 shows that one of the main causes of death in Indonesia is stroke. Stroke is a disorder of brain function due to blood flow to the brain disorders (reduced). Weakening of the function of the brain causes problems with motor sensors in the muscles and causes paralysis of certain organs, loss of body balance, weakened muscle strength, decreased soft tissue flexibility, as well as impaired motor and sensory control. Thus, to reduce the number of deaths caused by stroke, it needs a solution on a regular basis. Generally therapy is done with treadmill, gymnastics, and cycling. However, the method has not been able to solve the problem. Thus, the authors created a device called STIMUNO: a TCT-based transcutaneous electrical nerve stimulation tool using ATTINY13A microswitching boost converter for post-stroke patients. STIMUNO works by stimulating electrically with TENS method on human skin tissue. The hardware works with the help of an intelligent microcontroller ATTINY13A system that controls the voltage to then be used as a medium for stimulation of muscles and nerves. The device consists of interconnected circuit and communicates with source voltage of 3 volts DC. The output voltage used to stimulate muscles and nerves is 72 volts 120 mA. In addition to simpler ease of maintenance hardware, STIMUNO can be developed continuously to meet the needs of patients because it has a very high flexibility to follow the needs of stroke patients in undergoing treatment. Where such provisions shall be in accordance with the rules of the competent medical personnel.
Keywords: Stroke, STIMUNO, TENS

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Chapter 25
Muffler Protoype with Filter Paper Made from Trembesi Leaves (Samanea saman) and Mahogany Leaves Extraction (Switenia macrophylla) as Silencer, Emission Gas Redutor, and Pollutant Filter (CO and NOx) by Diesel Engine Cars
Jihan Lutfita, Ali Azizi, Violita A, Aji Anjasmara, Baassitha N. C, Hamzah Zulfikar, Niken Ayu N. S
Yogyakarta State University, Indonesia
Abstract - Out of many solutions, one of them is using a muffler with a filter paper made from trembesi leaves extraction (Samanea saman) and mahogany leaves extraction (Switenia macrophllya). Trembesi leaves extraction contains tannin which is mixed with aldehid groups from mahogany leaves extraction, then the mixture turns condensed tannin, which has aform of shards/tiny pieces into a filter paper with absorbent properties through fermentation process. Based on experiment, this muffler configuration is effective in absorbing carbon monoxide contained in the diesel engine emission gas. It is proven by emission test that the best this filter paper thickness is 0,15 cm because it could absorb 0,1% of carbon monoxide in 90 seconds. It can also be concluded that the longer the absorbtion time, the more amoint af carbon monoxide absorbed in 30 to 90 seconds.
Keywords: Diesel Engine, Emission gas smoke, Filter Paper, Muffler

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Chapter 26
INSTAURWRITING
Aadila Fatin Mohd Desa, Erma Farida Abu Hasan, Melor Md Yunus
SMA Maahad Al-Mizan, SMA Maahad Ar-Ridzuan, Faculty of Education Universiti Kebangsaan Malaysia, (UKM)
Abstract - The 21st century of learning and teaching not only emphasises on core competencies such as collaboration, critical thinking, problem-solving but as well as on the digital literacy aspect. The integration of technological advancement like Instagram application in the classroom is believed to be able to contribute to many beneficial impacts on the students. However based on previous findings, it is claimed that in the Malaysian school context, students’ face real struggle in producing grammatically correct pieces of writing. Therefore, it is crucial to efficiently respond to this writing accuracy issue among students by identifying the most comprehensible features on Instagram which could work as the trailblazer. This current study is intend to unearth the theoretical underpinnings on the potential that Instagram features own. In this intervention, 50 lower and upper secondary school students from 2 schools in Perak were selected as the participants. A few Instagram-based writing activities were carried out to explore the effectiveness of Instagram features. Pre and post observation as well as questionnaire were also used as methods of data collection. The findings indicated that the students responded effectively to Instagram based activities thus it boosts their motivation in writing learning. Based on this finding, more studies are expected to be conducted in the future too as students should be well armed with sufficient writing skills to thrive in today's world.

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Chapter 27
FREERICE: Vocabulary Acquisition and Humanity Combined!
Nazrah Binti Sarbini1 & Melor Md Yunus2
SMK Seri Mahkota, Umbai Melaka1 Faculty of Education, Universiti Kebangsaan Malaysia2
Abstract - Bilingual proficiency is one of the six attributes that every 21st century student should possess according to the Malaysian Education Blueprint 2013. Shift 2 of the Blueprint aspires to ensure every child to be proficient in Bahasa Malaysia and English. However, students in Malaysia generally possess limited vocabulary to use English effectively. Hence, this study explored the effectiveness of an alternative teaching method in improving students’ vocabulary acquisition utilising FreeRice as an ICT tool. In this intervention, teacher assigned students to play the game in the application and gather the minimum of 5 unfamiliar words that they had just learnt from playing the game. The newly-learnt vocabulary then turned into word-cards which contain meanings of the words and correct examples of sentences using the words. This would enhance students’ vocabulary repertoire. The findingshowed that the students were highly motivated to acquire new vocabulary and their writing quality had improved. Other teachers may want to examine ways on how the approach can be successfully employed to improve students’ other skills.
Keywords : ICT, Freerice, Vocabulary, Word-cards, Writing

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Chapter 28
GRAMMODO: A Platform in Learning Grammar among ESL Learners in Malaysia
Nur Afiqah Amalina Baharudin and Melor Md. Yunus
Sekolah Kebangsaan Kopok, 81700 Pasir Gudang, Johor, Malaysia Faculty of Education, University Kebangsaan Malaysia, 43600 UKM, Bangi, Selangor, Malaysia
afiqahamalina90@gmail.com
Abstract - Acquisition of grammar is very significant to be highlighted in learning a language. Yet, in order to comprehend the rules of the grammar is quite challenging for some of the young learners. Thus, learning grammar through technology tool can be interactive and helpful among the primary school pupils. ‘Edmodo’ is one of the educational learning networks used to provide an easy way for teachers to administer online classroom activities and it has been used widely across the globe. In Finland, the analysis of the experience of applying ‘Edmodo’ as a learning aid to support group work had been conducted a couple of years ago. Malaysia also has been implementing this tool among the students in both school and university levels. The purpose of this study was to examine the effectiveness of implementing ‘Grammodo’; learning grammar using ‘Edmodo’ among Year 3 pupils. This study was conducted in a primary school in Johor, Malaysia. A total of thirty five pupils (n=35) were selected by using random sampling method. Data was collected using a mixed-method approach as pre and post test and a set of questionnaire were carried out throughout the study. The findings indicated positive outcome among the participants after learning grammar via this tool. The results from this study is highly essential to be highlighted so that other educators could also apply this tool in their teaching and learning activities as well as to enhance the pupils’ understanding in grammar acquisition.
Keywords: Grammar, Edmodo, e-learning, technology, ESL learners

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Chapter 29
Segmentation of Mammography and Ultrasound Images by using Seed Based Region Growing Method
Aminah Abdul Malek, Norlyda Mohamed, Noor Hidayah Mohd Zaki, Farah Azaliney Mohd Amin & Md Nizam Udin
Faculty of Computer and Mathematical Sciences Universiti Teknologi MARA 70300 Seremban, Negeri Sembilan, Malaysia
Abstract - Early detection of breast cancer can save life. Normally, radiologist will look at the potential abnormalities in mammogram and ultrasound images such as microcalcification and masses. However, images from mammography and ultrasound are low in contrast and their features indicative of abnormalities are very subtle and extremely small which lead the difficulties for radiologist to interpret or read those images. Therefore, in order to assist radiologists to detect the abnormalities, a segmentation platform for mammography and ultrasound images analysis is developed. This platform used Seed Based Region Growing (SBRG) method as a segmentation technique for extracting a region of the image that is connected based on intensity information or edges in the image. The outcomes of this project can help the radiologists by marking the exact location of microcalcification and masses which will equips information for the radiologist. A reliable method that stipulates suspicious structures in mammogram and ultrasound images can allow the radiologists to focus rapidly on the relevant part of the mammogram and ultrasound images for further treatment and diagnosis. Thus, it can diminish the rate of mortality amongst women and can avoid disfiguring surgeries.

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Chapter 30
Electrocoagulation on Palm Oil Mill Effluent (POME)
Norhafezah Kasmuri, Mohammad Shukri bin Sahar, Muhammad Zaidi Misni, Nur Aliah Ahmad Tarmizi & Nur Izzati Mohammed Zukri
Faculty of Civil Engineering, Universiti Teknologi MARA, Shah Alam, Selangor, Malaysia
norhafezahkasmuri@salam.uitm.edu.my
Abstract - Palm Oil Mill Effluent (POME) is a waste that came from palm oil industry. It is compulsory to treat the waste before being released into the river. The POME carries high contaminant such as biochemical oxygen demand (BOD), chemical oxygen demand (COD), ammonia-nitrogen and phosphorus. The treatment used nowadays such as ponding system is not efficient as it needs a large area of land, high maintenance cost regarding labor, and long retention time. Electrocoagulation is an electrochemical method for the purification of water and wastewaters. Besides, electrocoagulation is a precipitation process of ions such as colloids from organic and inorganic compounds. This precipitation can be achieved by applying electric currents. The method started by analyzing the characteristics of POME sample from Seri Ulu Langat Palm Oil Mill in Selangor. The in-situ and laboratory tests were carried out to quantify the contaminants in POME. In this research, three different electrodes were used in the electrocoagulation process. The results were evaluated by calculating the percentage removal in 30 minutes retention time. The experimental results showed that aluminium (Al) electrode was the best plate to remove COD and ammonia nitrogen. The reduction rate of COD using Al plate was 90% compared to iron (Fe) plate, 86%. As for ammonia nitrogen, Al plate has removed 78% compared to Fe plate with 66% removal. Therefore, from the experimental results, it can be concluded that electrocoagulation treatment is capable of treating POME. Furthermore, electrocoagulation can be an alternatives method to replace the existing operation.
Keywords: electrocoagulation, palm oil mill effluent (POME), percentage removal

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Chapter 31
E-BUMDes: Innovation Holding BUMDes and Marketplace of Local Products and Village Tourism Services for Sustainable Proverty Alleviation efforts in Indonesia
Ardian Prabowo1, Ahmad Fahmi Baharuddin2, Desti Triyana3, Fadila Arisha4
𝑃𝑢𝑏𝑙𝑖𝑐 𝐴𝑑𝑚𝑖𝑛𝑖𝑠𝑡𝑟𝑎𝑡𝑖𝑜𝑛 𝑈𝑛𝑖𝑣𝑒𝑟𝑠𝑖𝑡𝑦 𝑜𝑓 𝐵𝑟𝑎𝑤𝑖𝑗𝑎𝑦𝑎,𝐼𝑛𝑑𝑜𝑛𝑒𝑠𝑖𝑎1 𝐼𝑛𝑓𝑜𝑟𝑚𝑎𝑡𝑖𝑜𝑛 𝑆𝑦𝑠𝑡𝑒𝑚𝑠 𝑈𝑛𝑖𝑣𝑒𝑟𝑠𝑖𝑡𝑦 𝑜𝑓 𝐵𝑟𝑎𝑤𝑖𝑗𝑎𝑦𝑎,𝐼𝑛𝑑𝑜𝑛𝑒𝑠𝑖𝑎2 𝐹𝑟𝑒𝑛𝑐ℎ 𝐿𝑎𝑛𝑔𝑢𝑎𝑔𝑒 𝑎𝑛𝑑 𝐿𝑖𝑡𝑒𝑟𝑎𝑡𝑢𝑟𝑒 𝑈𝑛𝑖𝑣𝑒𝑟𝑠𝑖𝑡𝑦 𝑜𝑓 𝐵𝑟𝑎𝑤𝑖𝑗𝑎𝑦𝑎,𝐼𝑛𝑑𝑜𝑛𝑒𝑠𝑖𝑎3 𝐼𝑛𝑓𝑜𝑟𝑚𝑎𝑡𝑖𝑐𝑠 𝐸𝑛𝑔𝑖𝑛𝑒𝑒𝑟𝑖𝑛𝑔 𝑈𝑛𝑖𝑣𝑒𝑟𝑠𝑖𝑡𝑦 𝑜𝑓 𝐵𝑟𝑎𝑤𝑖𝑗𝑎𝑦𝑎,𝐼𝑛𝑑𝑜𝑛𝑒𝑠𝑖𝑎4
Abstract - Poverty alleviation is a government program that has been running since the ‘New Order’ in Indonesia. This program is considered to be a reltive success because it can reduce the percentage of poverty rate in Indonesia from the average of villages and cities by 60% in 1970 to 10.12% in September 2017. But unfortunately the number of poor people in Indonesia is still high compared to neighboring ASEAN. According to Asean China the UNDP Report on Financing the Sustainable Development Goals (SDGs) in ASEAN reported that throughout Southeast Asia, 36 million people live in poverty and 90% live in Indonesia and the Philippines (National Geography). In order to continue the ideals of poverty alleviation, the government continues to develop programs that one of them through the policy of BUMDes (Village-Owned Enterprice) but currently BUMDes is still not maximized in terms of Integrated with Stakeholder and online business marketing that we know is increasingly popular-especially in Indonesian society as the increase of internet users. Therefore, this research is conducted by using direct interview method with BUMDes, government and business, as well as those responsible in BUMDes and Unit under it by using Empathy Map method which is realized electronically through E-BUMDes that produces marketplace platform in sale of local products and village tourism services, facilitate product design training and consultation to determine BUMDes business by expert teams as well as potential village promotion tools. In addition, E-BUMDes can create Holding BUMDes to integrate data to the Ministry of Village.
Keyword: Sustainable poverty alleviation model, Economic Growth, Information Management System

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Chapter 32
Gotta catch ‘em All to Master Adjectives
Theebanraj S/O Nagarajan¹, Nithia Prathiba Thevar D/O Kamalanathan² & Melor Md. Yunus³
SK Kenering¹ SK (Felda) Jengka 23² Universiti Kebangsaan Malaysia³
theebanraj93@gmail.com
Abstract - Life in the millennials has caused a drastic change in the education system worldwide where English has been made an important language to be acquired. Similar scenario occurs in Malaysia where English is accorded a second language status. Various plans, programs and methods are being implemented in ESL classrooms every now and then too. However, teaching English in a local classroom is still being a big challenge for the teachers, especially when teaching grammar items. Hence, an innovation using a mobile app, Pokēmon Go, a breakthrough in integrative gaming technology, is used in this research to teach adjectives for Year 3 pupils in ESL classroom. This study is carried out in two rural schools situated in Gerik and Jengka. This action research employed in the local ESL classroom will be a great benefit for all the stakeholders. Instruments such as observation checklist, document analysis, and semi structured interviews were used in this study for the data collection process. This research revealed that augmented reality created an excitement among the pupils to have a fun and an interactive learning session. The realistic animation and impressive interactivity is able to provide context-rich, cognitively engaging virtual environments for language learning.
Keywords: ESL classroom, Adjectives, Pokēmon Go, Language learning, Augmented reality

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Chapter 33
Pay Per Quest: A Board Game for Primary Learners’ English Fluency
Azman Hariffin, Siti Norain Binti Duka & Melor Md Yunus
Universiti Kebangsaan Malaysia
Abstract - Language-based board games have been employed in ESL classrooms to help build fluency among the learners. English fluency building is very well encouraged in Malaysian primary education through MBMMBI policy. However, Malaysian primary ESL learners’ proficiency level is questioned. Therefore, it is a need to develop a creative and innovative tool for learners’ fluency. This study aims to explore ‘Pay Per Quest Board Game’ as an innovative tool to build English fluency among young ESL learners. This study involved twelve participants of Year Three primary ESL learners in Kapit and Kanowit, Sarawak rural areas. Observations and interviews were applied as research instruments. Using this board game in ESL classrooms helped intermediate learners to be aware of the language structure and foster collaborative learning. It benefits ESL teachers as it is developed to fit the KSSR syllabus. It also helped young ESL learners in building English fluency in a low anxiety environment. The implication of this study is the identification of the learners’ fluency building as a fascinating topic to be expanded. As an important cause, it will provide the teachers, educational practitioners, and educational policymakers, an insight into the refining of the current curriculum, syllabus, and practices.
Keywords: board game, fluency, collaborative learning, ESL learners, education

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Chapter 34
Creative Independent Students' Framework: The Road to Sustainable University Development
Ahmad Fadzil Jobli, Noor Azland Jainudin, Abang Fhaeizdhyall Bin Abang Madaud, Yaziz Bin Kasim & Nadia Natasha Julai
Universiti Teknologi MARA, 94300 Kota Samarahan, Sarawak, Malaysia
Abstract - Every higher learning institution in Malaysia has its own faculty organization to get students involve in various activities. Proper management of the club organization and active students’ involvement can give a significant list of benefits to the students. However, students’ development in club and organization seems to be neglected since academic performance is the priority. Thus, students tend to concentrate on academic matters instead of joining club activities. This scenario consequently limits the students’ leadership and interpersonal skills which are crucial for job competency. Therefore, one potential solution to this problem is to introduce a creative independent students' framework for a sustainable university development. The proposed framework is based on the effective organizational charts and diagrams which practice the concept of supply chain management in every task and position. Each position needs to follow through every step of the process to ensure the task goes efficiently to achieve the required objectives. The objectives are to; i) manage students’ activities efficiently ii) promote active interaction among all students iii) increase leadership and skills through working environment exposure, and iv) produce a systematic students’ portfolio for the usage of faculty and university. The uniqueness of the proposed framework is that it could provide a platform for students to contribute to faculty and university in terms of quality management and preparation of students’ profile record and significantly reduce working loads of both academic and administration staff. Furthermore, it develops an effective and standalone students’ organization and can be implemented in all faculties nationwide.

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Chapter 35
Root Square Scale of Analytic Hierarchy Process (AHP) as a New Approach to Solve Project Selection Problem
Nor Faradilah Mahada*, Noreha Mohamed Yusofa, Busyra Latifa, Norul Fadhilah Ismailb & Suriana Aliasc
aFaculty of Computer and Mathematical Sciences (FSKM) Universiti Teknologi MARA (UiTM) Cawangan Negeri Sembilan, Kampus Seremban 3, Persiaran Seremban Tiga/1, Seremban 3, 70300, Seremban, Negeri Sembilan, Malaysia bFaculty of Computer and Mathematical Sciences (FSKM) Universiti Teknologi MARA (UiTM) Cawangan Negeri Sembilan, Kampus Kuala Pilah, Parit Tinggi, 72000, Kuala Pilah, Negeri Sembilan, Malaysia cFaculty of Computer and Mathematical Sciences (FSKM) Universiti Teknologi MARA (UiTM) Kelantan, Kampus Machang, Bukit Ilmu, 18500, Machang, Kelantan, Malaysia
Abstract - Project selection is a process of evaluating a proposed individual project or a group of projects within an organization and then choosing to execute the most potential project so that the objectives of the organization can be achieved. Analytic Hierarchy Process has been used widely to solve multi criteria decision making whereas the Saaty scale, a scale of 1 – 9 is used to indicate how many times more strongly one alternative project is over another alternative project with respect to the criteria they are compared with. For this project, square root scale is used to do pairwise comparison instead of Saaty scale. Thus, the objectives of this project are (1) to implement the root square scale of AHP to solve the project selection problem and (2) to select the most potential alternative project by using AHP. A real-life empirical example about supplier selection is used to demonstrate the application of root square scale of AHP as new approach which are expected to be useful to solve the project selection problem. An interview process was conducted to collect the relevant information from a group of decision makers. This approach is expected to be helpful and efficient for the organization since is it simple and cost effective since the most potential project is prioritized. The method discussed here can be extended to solve any type of project selection problem.

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Chapter 36
Pundana Go!
Annasihah Binti Abdul Razak, Mohamad Badrul Nur Hisham Bin Ahmad, Nur Naja Binti Ismail, Nurul Hana Binti Hasri, Zafirah Afiqah Binti Mustaffa, Ahmad Nadzri Mohamad
Faculty of Information Management, Universiti Teknologi Mara (UiTM), Puncak Perdana Campus, Jalan Pulau Indah Au10/A, Puncak Perdana, 40150 Shah Alam, Selangor
Abstract - “Pundana Go!” is an augmented reality game-based application which is used to ease the conduct of freshies’ orientation programme at UITM PuncakPerdana Campus. The objective of this game is to make the orientation become more fun and enjoyable by using a digital game. The process involves designing AR digital game in PuncakPerdana Campus. The uniqueness of this application is it provides students with enjoyable orientation activity and it is also very easy to develop and use. With this application, new students will get interested to attend the orientation. Hence, the percentage of absentees in the orientation can be minimized. Moreover, less manpower is needed to run this orientation programme. It is hoped that these techniques can be used at a larger audience involving students from other campuses.

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Chapter 37
Crutches Wheelchair
Nur Najmi Raimi Binti Ramlee, Nurul Ainna Binti Hassan, Nur Zunaine Binti Kamal, Najwa Binti Kairul Nizam, Muhammad Al Amin Bin Mohd Ismail, Ahmad Nadzri Mohamad
Faculty of Information Management, Universiti Teknologi Mara (UiTM), Puncak Perdana,Campus, Jalan Pulau Indah Au10/A, Puncak Perdana, 40150 Shah Alam, Selangor
Abstract - The crutches wheelchair is able to help the physically disabled people who need help on their daily routine especially on navigating in tight spaces. The development of this crutches wheelchair takes into consideration the requirements in using both a wheelchair and a crutch. This would help patients to maintain their daily routine independently as the wheelchair can be opened, separated and used as a crutch. In general, this light-weight crutches wheelchair is meant for patients at the hospital or physically disabled people that need either a wheelchair or a crutch for their mobility needs.

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Chapter 38
Public ‘Skip’ping as an Alternative to Public Speaking
Juliza Binti Yusof 1 and Melor Md Yunus 2
1Beaufort Vocational College 2Universiti Kebangsaan Malaysia
Abstract - The second shift in the current National Education Blueprint aims to ensure every child to be proficient in Bahasa Malaysia, English and an additional language. Public Speaking is one of English language competitions that directly tests students’ speaking skills. Despite the popularity of the aforesaid competition, it is often perceived as a daunting competition to students at primary and secondary levels. From the researcher’s experience, contestants did well for the prepared speech but did poorly to just moderately well for the impromptu speech. Thus, this paper introduces an alternative to Public Speaking which is called Public ‘Skip’ping. Both of them still refer to the speech delivery activity but the latter allows students to deliver impromptu speech in pairs. Whenever the student pauses or is out of words, he or she needs to say ‘skip’ indicating his or her pair to continue delivering the speech. This research was conducted to 58 vocational college students in Sabah and it is found that students enjoyed the Public ‘Skip’ping activity. By introducing this unconventional way to deliver impromptu speech, the researcher hopes to shed some lights to teachers, trainers and adjudicators of the competition.
Keywords: Public ‘Skip’ping, Public Speaking, alternative, impromptu, competition

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Chapter 39
LET’S FROGPLAY!
Nur Amirah Kamarudin1, Noryani Abdul Ghani2 & Melor Md Yunus3
SK Kebun Bharu, Telok Panglima Garang1, SMK Bandar Tun Hussein Onn 2, Cheras2 Fakulti Pendidikan, Universiti Kebangsaan Malaysia3
Abstract - Traditional-approach of teaching and learning English need to be evaluated in response to 21st century education. Play more, learn more through FrogPlay – a revision application that uses gamified learning. This leap in learning culture is in line with the seventh shift under the Malaysian Education Blueprint 2013-2025, which aspires to utilise information and communications technology (ICT) to improve the quality of education. Thus, the purpose of this research is to promote a fun learning in English to both primary and secondary learners within a month. This research was conducted with the objectives to determine the positive impact of FrogPlay towards the learners. An action research was adopted by conducting a survey to 60 Year 2 and Form 4 students in SK Kebun Baharu and SMK Bandar Tun Hussein Onn 2. 10 participants from both schools also been interviewed to support the data. The findings of the research revealed that attracting students’ attention, facilitating students’ learning process, helping to improve students’ vocabulary knowledge and promoting meaningful learning were regarded as the positive impact of FrogPlay. The findings of this research is hoped to inform students, teachers, and school administrators in improving current practices to increase awareness and usage of FrogPlay in primary as well as in secondary schools.
Keyword: FrogPlay, gamified learning, fun learning in English, English education, English Language teaching

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Chapter 40
Vocab Detour: The Sarawak Explorer Adapting Monopoly to Enhance ESL Learners’ Vocabulary in Rural Sarawak
Chong Xin Txin, Ting Suk Hua & Melor Md Yunus
National University of Malaysia, Malaysia
Abstract - Due to the advancement of communication technology, the world is in an era of globalisation where the English language is used as the primary language in international affairs. In order to raise the standard of English in Malaysia, the CEFR, an international standard that emphasises on producing learners who can communicate and interact in English, is introduced. However, even after the implementation of the CEFR among the Form One and Form Two students, students’ mastery in vocabulary is still low especially in rural schools of Sarawak, where students have less exposure to the language. In these rural schools, teachers play a vital role in arousing students’ interest in learning the English language by determining an effective tool in conducting English language lessons. Therefore, this research was conducted to identify the effectiveness of Vocab Detour as a teaching tool in enhancing students’ vocabulary. Pre and post-test, questionnaires and observation were used as data collection tools. Overall, the findings demonstrated that students showed improvement in vocabulary mastery as well as increased motivation after the intervention was implemented. The results of this research are hoped to provide insights to secondary school students, teachers and the community in the teaching and learning of vocabulary in a fun and interactive way.

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Chapter 41
Using “AEROSVA” Board Game to Reinforce Rural Primary ESL Learners’ Understanding of SVA Rules
Caroline Tham Yie Tiing, Sharon Wong Min Ying, Associate Prof Dr. Melor Md Yunus
SK Stalon SK Ng. Babai Universiti Kebangsaan Malaysia
Abstract - As highlighted in CEFR English Language Curriculum Framework, pupils are expected to be able to write for them to communicate meaning. However, it is deemed that rural primary pupils tend to struggle with constructing grammatically correct simple sentences. In our context, pupils with average language proficiency level are not able to apply the SubjectVerb-Agreement (SVA) rules particularly in regular verbs in constructing simple sentences. Consequently, an ungrammatical sentence causes its meaning to be distorted. Thus, this research aimed to explore if “AEROSVA” Board Game can help rural primary pupils to comprehend the rules of SVA. The rationale was to boost their confidence in applying the SVA rules correctly in sentence construction. Twenty-six pupils from two rural schools in Sarawak were chosen as participants based on the result of the pre-test to avoid any biasness. The research employed mixed-method design where quantitative data from pre-and post-tests were utilised to measure the impact of “AEROSVA” Board Game in enhancing pupils’ understanding of SVA rules particularly in regular verbs. Participants’ responses from semistructured interviews and field notes from class observation were collected for triangulation purpose. Comparison between the pre-test and the post-test data revealed that “AEROSVA” Board Game has been a useful tool that aids in improving rural primary pupils’ understanding of SVA rules. The qualitative findings also indicated pupils exhibited more motivation and concentration during lessons. It is recommended that the “AEROSVA” Board Game could be expanded into teaching other grammatical items in fun-filled and meaningful way through incorporating game based learning.

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Chapter 42
Using WeChat in Developing Students’ Higher Order Thinking Skills (HOTS) in Learning the Novel “Captain Nobody”
Johnny Ling Leh Wui, Grace Wong Lyn Syn & Melor Md Yunus
National University of Malaysia
Abstract - In Malaysian Education Blueprint 2013-2025, the integration of Literature Component in English curriculum has been reconceptualized to not only enhance students’ proficiency, but to develop students’ Higher Order Thinking Skills (HOTS) as well. However, until recently, Malaysian secondary school learners are still often reported to exhibit both low levels of HOTS as well as low desire to engage in HOTS-related activities when learning literary texts, particularly novels. Therefore, with the consideration that the millennial generation tends to perform optimally when technology is embedded in learning, this study aims to develop students’ HOTS in learning the novel Captain Nobody through three activities conducted via WeChat in two suburban schools in Asajaya and Bintulu (Sarawak). Questionnaires, semi-structured interviews and classroom observations were employed as data collection tools in order to explore students’ perceptions on these activities. Findings indicated that the activities successfully stimulate students’ HOTS and simultaneously deepen their understanding of the literary text, specifically in the literary aspects of plot, characteristics and moral values. Hence, via these technology-infused activities employing WeChat which promote project-based learning and are in line with the Substitution Augmentation Modification Redefinition (SAMR) Model, while teachers and curriculum designers are benefited by understanding the effective ways to cultivate HOTS in literature classrooms, students could attain elevated comprehension of the literary texts, improved HOTS, as well as better language skills, all in which will prepare them to face the challenges in the ever-changing 21st century.

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Chapter 43
Let’s Role Play with MadLipz©: The Use of MadLipz© In Role-Play to enhance ESL Students’ Speaking Skill
Davidson Anon, Khatika Ho & Melor Md. Yunus
National University of Malaysia
Abstract - In this 21st century learning, one of the language skills required for international communication is speaking. Thus, the Malaysia Ministry of Education has put great emphasis on the mastery of English oral proficiency. However, students particularly in the sub-urban area are observed as reluctant and unmotivated when leanring English, leading to low proficiency in English. Thus, as students nowadays who are the digital natives are familiar and respond well to technology-based infused activities, it is deemed that the blending of the latest technology such as MadLipz© with roleplay would be effective in teaching speaking. This research was therefore conducted to identify the effectiveness of using MadLipz© in role-play to enhance students’ speaking skill. This intervention involved 2 teachers and 40 students from 2secondary schools in Bintulu and Kapit. The mixed-method approach was employed in which questionnaires and semistructured interview were used in data collection. Questionnaires were distributed to all participants and 10 students were selected at random for the interview. The findings revealed that students ahd positive attitude towards the use of MadLipz© in role-play. The use of MadLipz© lowered their anxiety and motivated them to speak in English. There was also shift in attitude towards teacher and peer review. Hence, the intervention managed to draw teacheing strategy closer to the need of the Gen-Y in which they learn more effectively while having fun.
Key words: teaching and learning, MadLipz©, role-play, motivation, speaking

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Chapter 44
The Impact of Commander Card Game in Improving Rural Secondary ESL Learners’ Usage of Verbs
Ting Sie Yuan, Melor Md Yunus
Universiti Kebangsaan Malaysia, Malaysia
Abstract - ESL learners in rural area of Sarawak have insufficient English language input and lack of the opportunity to use English for communication due to the environment. Learners in a rural secondary school in Song, Sarawak are found to have difficulty in using action verbs in their sentences. The inappropriate usage of action verbs by the learners have led to incomprehensible sentence structures. This study aims to examine the impact of Commander Action Verb (CAV) card game in rural secondary ESL learners’ usage of action verbs. To achieve the aim of the study, a pre-test and post-test were used to collect the quantitative data required. Paired t-test was used to analyse the data quantitatively in order to measure the difference in mean scores before and after the intervention of CAV card game. The findings show that there was statistically significant differences in the writing achievement mean scores of learners that can be attributed to the use of CAV card game with t value equals to -20.616 and sig value equals to 0.000 (p<0.05). The quantitative data confirms CAV card game improves ESL learners’ usage of action verbs.

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Chapter 45
Annonarose Balm: Phytochemical Screening and Antibacterial Properties of Annona muricata Leaves Extract
Ropisah Me1,2*, Nur Haziqah Yahaya1, Fatin Nurzarifah Razali1, Nurul Salwani Wahid1, Nurul Ain Nadirah Jamaludin1, Arnawaty Ayob1
1Faculty of Applied Sciences, MARA University of Technology Negeri Sembilan Branch, Kuala Pilah Campus, Malaysia. 2Atta-ur-Rahman Institute for Natural Product Discovery, MARA University of Technology Selangor Branch, Puncak Alam Campus, Malaysia.
*ropisah@ns.uitm.edu.my
Abstract - Annonarose balm is one of the fantastic natural balm products that can be used as alternative medicine in treating skin problem. Annonarose balm is made by mixing the leaves of Annona muricata with rose petal and beeswax as the main ingredients. The present of A. muricata leaves in this product can be commercialized as one of the alternative medicine to cure some skin problems and other diseases. Therefore, this study is aimed to screen phytochemical compounds present in the leaves extracts of A. muricata and to check its ability for antibacterial activity. The leaves extracts were proceed to phytochemical screening tests to confirm the presence of alkaloid, flavonoid, phenol, saponin, tannin, triterpenoid and steroid. As a result, methanol crude extracts show the present of alkaloid, flavonoid, phenol, saponin, tannin, triterpenoid and steroid. Ethyl acetate crude extracts show the present of alkaloid, phenol, tannin and steroid. Meanwhile, hexane crude extracts show the positive results of alkaloid, tannin, triterpenoid and steroid. Further the antibacterial properties of all the extracts were tested against four microorganisms such as Bacillus subtilis, Staphylococcus aureus, Escherichia coli and Salmonella typhi by using disk diffusion method. Methanol extracts shows the highest diameter of inhibition zone (16.0 mm) against B.subtilis, while hexane crude extracts shows the lowest diameter of inhibition zone (7.0 mm) against E.coli. This study was revealed that, the present of Annona muricata leaves in Annonarose balm give significant potential as antibacterial agent.

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Chapter 46
Happy Sampling Card Game
Norani Amit*, Nur Hidayah Mohd Razali, Busyra Latif, Noor Hidayah Mohd Zaki, Noor Aisyah Idris & Nurdia Azlin Ghazali
Faculty of Computer and Mathematical Sciences (FSKM), Universiti Teknologi MARA (UiTM) Cawangan Negeri Sembilan, Kampus Seremban 3, Persiaran Seremban Tiga/1, Seremban 3, 70300, Seremban, Negeri Sembilan, Malaysia
Abstract Teaching style refer to the technique that was used during the class lectures. There are a few fundamental teaching styles most educators tend to use. As traditional teaching styles evolve with the advent of differentiated instruction, more and more teachers are adjusting their approach depending on their students’ learning needs. Students nowadays prefer some excitement especially on theory topic during the learning process such as watching a video relates to the topic and also playing a game. Regarding to this matter, Happy Sampling Card Games was produce as an alternative approach to encourage students to actively participate during the learning process. This card was creating based on the sampling technique topic which the students need to understand and memorize the basic terminology and definition. Students who learned this topic is choose as a respondent. Result shows that most of the students feel enjoying and happy playing this card and the most important thing students can remembered the term easily while playing this Happy Sampling Card.

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Chapter 47
Interactive Reading Notebook for Upper Level Primary School Pupils
Aouriaza Intik Anak Pingan, Roslidiana Osman & Melor Md Yunus
Universiti Kebangsaan Malaysia
oryzaintik@gmail.com
Abstract - Comprehension skills are imperative to reading comprehension. For pupils to be successful in both school and life, they must be able to comprehend texts well. The interactive reading notebook (IAN) was discovered as a possible way to teach reading comprehension to pupils effectively. The purpose of the study was to determine the extent to which the interactive reading notebook could be effective in enhancing the comprehension skills among upper level primary school pupils in ESL classrooms. In this intervention, 5 pupils were selected from a rural school in Kanowit, Sarawak and a sub-urban school in Sandakan, Sabah respectively. Pre and post-tests, observations and questionnaires were used as data gathering methods. The finding indicated that the pupils showed positive responses and improvements in comprehension tests after the implementation. Hence, the intervention also managed to improve the teaching strategy used by the teachers and the respondents also agreed that using IAN as a teaching tool helped them to comprehend texts well. Therefore, IAN is the gateway to engaging and fulfilling reading activities with a sensory experience that digital environments are missing.
Keywords: Interactive reading notebooks, reading comprehension, strategy,

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Chapter 48
Ease Your Travel Journey in Malaysia with GuideGo! Travel Application
Faiz Izwan Anuar, Nurulfarhana Edrina Edres, Siti Suraiya Kamil & Syuhaida Hazwani Mohamad Sakor
UniversitiTeknologi Mara (UiTM) Shah Alam
Abstract - Tour guides are one of the key front-line players in the tourism industry. Through their knowledge and interpretation of a destination's attributes and culture as well as their communication and service skills, they have the ability to transform the tourists' visit from a tour into an experience. The role and duties may not be that glamorous as the profession, in many countries, lacks a well-defined career path and their incomes are reliant on a variety of income sources.

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Chapter 49
EdPuzzle: Animal Vocab-Keeper
Aamirah Aiza Zakaria1,2, Lee Yan Di1 & Melor Md Yunus1
1Universiti Kebangsaan Malaysia, Bangi 2Sekolah Kebangsaan Bukit Jana, Perak
Abstract - Building a wide storage of words and expressions is an essential element in all language learning as it is a necessity to improve one’s language proficiency. In a curriculum setting, Malaysia’s Ministry of Education has assigned textbooks that provide a controlled set of new vocabulary items unit by unit to be taught. Pupils often learn new words in context through reading or dialogues in a typical classroom setting. However, deliberately teaching vocabularies is one of the least efficient methods of developing learners’ vocabulary glossary and pupils are lacking in vocabulary knowledge. 21st century learning which highlights critical thinking, creativity, collaboration and communication instil “learner-driven” characteristic on pupils where they choose how and what they want to learn. Therefore, in response to this trend, this action research attempts to investigate the use of EdPuzzle in teaching animal vocabularies to Year 2 pupils in Taiping, Perak. 8 out of 32 pupils were chosen to undergo the intervention and it is shown that all the participants achieved tremendous improvement after the intervention. The findings of this study may be beneficial to ESL teachers in improving teaching quality which in turns prepare knowledgeable citizens for the betterment of the family, society and nation.

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Chapter 50
PravellÓ
Nor Ain Najwa Binti Hashim, Nor Syalieza Hanim Binti Hashim, Nurussoleha Binti Mahmud & Intan Rahayu Binti Abdul Razak
Universiti Teknologi Mara, Kampus Puncak Alam
Abstract - PravellÓ is created with the concept of combining a neck pillow with Muslim female prayer kit that meets the needs and concerns of the Muslim female travel market. The objectives of PravellÓ are aimed to ease Muslim female traveler to perform prayer throughout the long journey, to create a multipurpose product for the user’s ease and comfort and to increase Muslim female interest in traveling by resolving their concern on prayer during the trip. The PravellÓ target market is focusing on a specific group of Muslim female who only travel in a long distance trip. PravellÓ bring novelty implication because this is the first Muslim female traveler product that combines neck pillow and prayer kit that can be modified into a sling bag as there is a string attached with a small pocket embedded to it. PravellÓ gives a huge advantage for the user who prefers to bring only a few and necessary thing in their hands such as cash, identity card, passport and etc. Therefore, PravellÓ can reduce the possibility of being robbed due to the physical appearance of the pillow as a bag. Basically, PravellÓ gives a positive impact on the user by bringing comfort, ease of use and protection while traveling.
Keywords: PravellÓ, neck pillow, prayer kit, sling bag and small pocket

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Chapter 51
InLAD VR
Qurratuaini Mohamad Solleh, Siti Nadirah Abd Razak, Noor Syafiqah Mohamad Hidzir, Intan Rahayu Abdul Razak & Muhammad Eizzuddin Zaid
Universiti Teknologi MARA Selangor Kampus Puncak Alam
Abstract - There are some damaging heritage sites and sensitive environments that are vulnerable for crowds to visit as well as physical impairment that limit people’s movement in travelling. Thus, ‘In Less Accessible Destination Virtual Reality’ (InLAD VR) is designed and developed as a useful mobile application that allows the users to view 360֯ degrees moving video through a VR Headset, which provides them with the accessibility to virtually travel to destinations across Malaysia. The objective of InLAD VR is to enable users in using this mobile application as an alternative to promote sustainable tourism. It is also to educate and give awareness to the users about tourism destinations that need to be preserved as well as to act as a medium in terms of promoting Malaysia’s tourism products. This mobile application targets users interested in tourism, elderly users, users with impairment as well as users travelling to endangered tourism destinations.

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Chapter 52
Using MATT to Improve Year 5 Pupils’ Recognition of Tenses in Writing Simple Sentences
James Berok V. J., Loh W. Y. & Melor Md Yunus
Sekolah Kebangsaan Rumah Barrau Sekolah Jenis Kebangsaan Cina Ayer Keroh Universiti Kebangsaan Malaysia
Abstract -Grammar is a system which makes different language functions, especially in English. Having a good command of the language used, speaking and writing correctly require robust grammar knowledge. Therefore, grammar and writing are interrelated. It was found that writing sentences is a difficult task for ESL pupils. This study aims to explore the use of MATT as a strategy in teaching simple present and past tense to improve pupils’ ability in writing simple sentences in a rural Sekolah Kurang Murid (SKM), Sekolah Kebangsaan Rumah Barrau, Tatau, Sarawak and an urban school, Sekolah Jenis Kebangsaan Cina Ayer Keroh, Melaka. The model that frames this action research is Kemmis and McTaggart model which provides a basis to identify whether the use of MATT helps to improve the writing skills among the pupils of urban and rural schools. Data was collected via tests before and after the intervention, and followed by semi-structured interview with the participants. The data collected from the tests was analysed and later triangulated with the interview. The five participants from Sekolah Kebangsaan Rumah Barrau showed a remarkable improvement from a mean score of 0.2 to 4.2. Likewise, all five participants from Sekolah Jenis Kebangsaan Cina Ayer Keroh also revealed a significant improvement from the mean score of 0.6 to 4.8. As this research had proven effective, it will benefit both teachers and parents to guide their pupils as well as children to experience fun learning.
Keywords: MATT, tenses, writing simple sentences, action research

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Chapter 53
Plickers: Learning Through Codes
Anis Zafira Binti Baharudin1, Mastempawan Binti Kamarrudin2 & Melor Binti Md Yunus3
SK Taman Bukit Teratai, Ampang1 SK Convent Infant Jesus 2, Bandar Hilir2 Faculty of Education, Universiti Kebangsaan Malaysia, Bangi1,2,3
Abstract - Teaching and learning in 21st Century is definitely a challenging but valuable experience. The fruitful experience may benefit the teachers and pupils in many areas such as life skills, career skills and many more. As the education system is transforming to a better version, it somehow requires the teachers to be fully equipped with lots of skills to develop learners' potential qualities. However, due to the increasing pressure and expectations towards teachers, this situation somehow has put some strain on the teachers' ability to perform their job well including conducting assessment for the pupils. Therefore, it is a must to discover the best method to help the teachers to ease their process of assessing the pupils. Therefore, this study will investigate the effectiveness of using an assessment tool, Plickers in improving teachers' assessment process with the pupils. This study was conducted with 17 English teachers from urban school in Melaka and sub-urban school in Selangor. The data was collected via interviews, questionnaires and assessment frequency score. The findings showed that majority of the respondents agreed that Plickers did help them to assess the pupils easily compared to the traditional way. Therefore, it is hoped that the innovation of Plickers will help to improve teachers' ability in assessing pupils thoroughly in ESL classroom.

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Chapter 54
Animated Cartoons to Develop Listening Skills & Vocabulary
Prisla Devi Krishnan & Melor Md Yunus
Faculty of Education, Universiti Kebangsaan Malaysia
Abstract - English language is a second language to most pupils in Malaysia. The importance of each pupil mastering English language to a certain level of proficiency is highlighted in the National Education Blueprint (2013-2025). Many of the pupils have very strong mother tongue (L1) influence which hinders the acquisition of English language. Due to the influence of L1 and the lack of exposure to English language has resulted to very limited vocabulary among pupils from rural and semi-urban schools. This has led them to the category of being weak in English language. The use “Animated Cartoons” via YouTube is introduced to develop their listening skills and expand their vocabulary in order to be able to master English language. Using “Animated Cartoons” will not only help them gain vocabulary acquisition and listening skill but boost their confidence in learning English language too. Thus, the focus will be on 10 weak ability Form 1 pupils with strong influence of L1 background. Data was collected base on pre and post-test score. A questionnaire survey data was also collected and analysed using descriptive statistic. The findings found that the use of ‘animated cartoon” had a positive impact on the pupils and increased their acquisition of vocabulary and listening skills.
Keywords : animated cartoons, low proficient, vocabulary, listening skills, L1(mother tongue)

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Chapter 55
WilTMapp (Wildlife Tourism Mobile Application)
Amira Nuraina Binti Abdul Hamid, Mazita Binti Md Yusof, Shazlina Amira Binti Rasli, Nor Azah Mustapha & Inoormaziah Azman
Faculty of Hotel & Tourism Management, Universiti Teknologi MARA, Selangor Campus, 42300 Bandar Puncak Alam, Malaysia
Abstract - Wildlife tourism (visit destinations to observe and interact with local fauna) is growing rapidly and become demanded products as UN World Tourism Organization in 2017 estimates that 7% of tourism products related to wildlife. World Wildlife Fund also reported that 93% of all natural heritage site support recreation and tourism and generate 91% of jobs, besides the main aims of protecting the natural habitat and support conservation. In Malaysia, the interest to visit wildlife tourism is slowly growing, yet many tourists have little exposure to the destination and activities could be performed. By having WilTMapp (Wildlife Tourism Mobile Application), it will enhance tourist’s knowledge and experience on wildlife destination and activities towards conservation. WilTMapp consists of wildlife attractions accompanied with basic information details such as maps and locations, entrance fees, activities including voluntary, donations and accommodation nearby. Indeed, it provides interesting conservation facts that encourage people behavior to support towards wildlife sustainability. The novelty of this mobile application is it is one stop station in one platform that suitable for all generation from kids to adult for every wildlife places in the region of Malaysia with one touch. It allows people to make choices rather than only one destination. The uniqueness of WilTMapp is when donations are allowed even without visiting the destination. With tagline “Strive for Wildlife”, WilTMapp does fit towards the conservation for our world beloved living fauna.
Keywords: WilTMapp, conservation, wildlife destination, wildlife sustainability

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Chapter 56
Toward Energy Saving Thermoelectric Refrigeration for System Efficiency
Faranatasha Muzakir, Mohamad Kamil Mohd Sapingai, Arief Fahmi Haroon, Azizi Salihin Azizul, Adnan Bakri, Zulhaimi Mohammad, Mohamad Shahrul Effendy Kosnan*
Department of Facilities Maintenance Engineering (FaME), University Kuala Lumpur, Malaysian Institute of Industrial Technology (MITEC), Bandar Seri Alam, Johor Bahru, Johor
*mshahruleffendy@unikl.edu.my
Abstract - A prototype thermoelectric system integrated with portable refrigeration unit using Peltier for space cooling act as a heat pump has been introduced in this work. In today’s scenario, due to the development of production, the home appliances such as refrigerator is the most energy consuming and disposal of refrigerants. It is consequently release a lot of unneeded gas all over the world that contributing the factor of global warming on climate change. Additional, the normal refrigeration system use high power consumption than this development of thermoelectric refrigerator. A simplified analytical model for the thermoelectric module has been adopted to investigate the efficiency of this thermoelectric refrigeration which is based on the parameter of the result taken and evaluation on performance of thermoelectric refrigeration. The experimental test in a reduced-scale polystyrene ice box has achieved temperature at average 17⁰C in minutes of 120 and realized an average energy usage this system only uses about 251.85 kW/h per year that half energy usage than the typical mini refrigeration system with vapor compression system. Plus, this experiment was improved by Arduino UNO microcontroller to ensure the system of this thermoelectric refrigeration system cut off automatically when the Arduino detected the gradient of temperature for power save. The thermoelectric Peltier was attached with the heat sink and CPU fan for the force convection to release the cold and hot air into the refrigeration box. This thermoelectric system can continuously improve the previous research to ensure the thermoelectric refrigeration can continually develop in market value.
Keywords- Peltier Effect, Thermoelectric Module, Heat Sink, Refrigerator System.

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Chapter 57
Go Formative: Increasing Pupils’ Understanding and Interest in Reading
Alzairin Binti Morshidi1, Khalida Binti Khadri2 & Melor Md. Yunus3
SK Sg Liam, Sarawak1 SK Mentakab Jaya, Pahang2 Faculty of Education, Universiti Kebangsaan Malaysia, Selangor1,2,3
Abstract The fourth wave of industrial revolution has brought tremendous change in our education setting today. Reading skill is one of the vital elements in helping pupils’ to enhance their English language proficiency. This research aims to study the effectiveness of GoFormative.com in increasing pupils' understanding and interest in reading the text. The study was conducted at SK Sungai Liam, Sarawak and SK Mentakab Jaya, Pahang. The correspondents comprised of 27 Year 3 pupils. This study employed a mixed-method design, where quantitative data from pre and post-test and the document analysis were used to measure the outcome. The 'keyword' strategy was highlighted in Goformative.com in order to increase the pupils' understanding of reading the text. Eight simple texts were assigned and four different task types were used in testing the participants. The novelty of this research is this website and the strategy used was very practical and useful as it can be used in teaching other skills as well. Therefore, Goformative.com is one of the innovative and effective tools to increase the pupils' interest in learning English by giving teachers few choices of task types in assigning tasks to them. The result of this study proved that Goformative.com showed an improvement to the participants’ understanding and interests in reading the text.
Keyword: reading, interest, understanding, improvement, website

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Chapter 58
Be Buoyant Bibliotheca: Green Education Tourism Center
Christy Tekot Anak Swilten Salleh, Intan Nur Shazana, Mahirah Binti Mazhan, Nor’ain Othman & Hassnah Wee
Faculty of Hotel & Tourism Management, UniversitiTeknologi MARA, Shah Alam Campus
Abstract - Sustainable development in tourism industry is important in the present time. According to Sustainable Development Goal that introduced by the United Nation, they emphasize on the quality of education and promote sustainable of cities and communities. Additionally, education tourism demand is vast and growing every year. Education tourism can become a major mode of education in improving the level of education and create new economic opportunities to create social value in the form of tourism. New concept of smart floating library for local and tourist is being introduced and it is designed based on green technology concept that uses natural ventilation with minimum electricity usage. In order to keep the green concept, the location of the library is on a lake where the breeze able to come in through the windows. The Be Buoyant Bibliotheca is a floating education tourism center equips with digital technologies such as 4D entertainment, karaoke and video games as well as movie corner that will eventually excite its patron with leisure activities and new learning experience. The National Blue Ocean Strategy approach is the basic implementation initiative in building the Be Buoyant Bibliotheca. This unique education tourism center will have a good marketable value as it displays a new concept of leisure and learning center for tourist and community.
Keywords: Sustainable Development, Education Tourism, Green Technology, Leisure Tourism

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Chapter 59
Jom Jalan Malaysia
Fadhilah Z.A, Nur Syuhada S., Nor Hidayah A.
Universiti Teknologi Mara, Shah Alam
Abstract - Jom Jalan Malaysia (JJM) is a detailed information page which ideologically created as virtual tour guide to help in searching the interesting places all over Malaysia instead of using physical paper map or virtual map. It is created specifically to help and enhance the international and domestic travellers to know more about local attractions. JJM is a website with interactive features such as Google maps will help the users to explore and seek various enjoyable places. Since some maps are hard to be interpreted and some locals are unable to speak English fluently, this JJM will help the Tourists find their directions clearly. Even though the tourist can extract all information from Tourism Malaysia official website, but there is lack of detail information on the website. Whether the information is reliable and updated or not, the tourist will not know about it until they browse to JJM site. Despite using a computer, it can be browsed by a mobile phone. The mobile-site is a mobile friendly site. This virtual website offered so many things to tourist such as best place for food, the nature, the theme-park places and other best places to be visited which including all the 14 states in Malaysia. The best part is, as a Muslim country, the site offers special feature for those who are searching for Muslim friendly tour such as Mosque, Halal restaurants, Syariah compliance hotels, and Islamic places or destinations.

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Chapter 60
Multiplex PCR Kit for Respiratory Bacteria
Nik Zuraina Nik Mohd Noor1, Suharni Mohamad2, Habsah Hasan1 & Siti Suraiya Md Noor1
1School of Medical Sciences, Universiti Sains Malaysia, Kelantan. 2School of Dental Sciences, Universiti Sains Malaysia, Kelantan.
Abstract - Common bacteria associated with respiratory tract infections (RTIs) are Klebsiella pneumoniae, Staphylococcus aureus, Streptococcus pneumoniae, Pseudomonas aeruginosa, Mycobacterium tuberculosis and Haemophilus influenzae. The high rate of worldwide morbidity and mortality due to RTIs indicates the importance of established rapid and accurate diagnostic tests, not only for providing early efficient treatments, but also to monitor the diseases tendency. However, the Gold standard culture method requires two to five days to fully identify the organisms, which thus delaying the identification of the etiological agents. Therefore, this invention aimed to provide a rapid, sensitive and specific dry-based polymerase chain reaction (PCR) kit incorporated with internal control for the detection of K. pneumoniae, S. aureus, S. pneumoniae, P. aeruginosa, M. tuberculosis and H. influenzae, in a respiratory sample. This invention offers simplified detection method, in which at least one and up to six bacterial pathogens can be detected in a single tube assay by adding the extracted DNA sample to the assay tube. It is also a dry-based PCR reagent, which is thermal-stable at ambient temperature. Thus, this assay will enhance the user’s convenience and reducing cost by omitting the use of cold-transport or storage. This invention will be helpful in the management of communicable RTIs, especially under mass gatherings and other challenging conditions. It also has advantages on its rapidity, simplicity, robustness performance and storage condition, which are important criteria for a diagnostic application during Hajj and also in rural, famine and disaster area.

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Chapter 61
HeritageGO!
Ameleya Muhammad Ghazali, Maisarah Mohd Nazary & Nur Ammalenna Binti Ahmad Izam
Universiti Teknologi Mara (UiTM) Shah Alam
Abstract - Heritage Trail has been established as an icon for history of the destination and the purpose of conserving the destination’s heritage values. In line with the notion above, Malaysia is also taking this step to join the bandwagon of Heritage Trail. Hence, this initiate innovation for HeritageGO!, a mobile application that utilize Augmented Reality (AR) technology that guides user by virtually augmenting directions on roads through the smartphone camera. Furthermore, this app also helps to enhance tourist’s quality experience while visiting and touring the Malaysian Heritage Walk. In addition, this innovation project could bring echoed benefits towards nearby business entities through enhancing their visibility through business advertisement while engaging users with new interactive and immersive content. In conjunction with government initiatives towards sustainable tourism development, this app is hope to transform and revolutionize the way heritage trails are being experienced, from passive to active participation and from static interpretative display to fun immersive experience in response to the industrial digital revolution 4.0.

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Chapter 62
Innovation of Service and Operation of Islamic Quality Standard (IQS) Hotel in Malaysia
Siti Zulaikha Binti Saddam, Nur Khairun Nisa Binti Ramlee, Fatin Nabila Mohmad Nazir
Universiti Teknologi Mara (UiTM)
Abstract - Demand for travelling by Muslims is growing in parallel with the expanding Muslim population worldwide. The catchphrase Islamic tourism is commonly used to describe travel by Muslims for whom compliance with religious observances when away from home is an important consideration. Among other labels are halal tourism and Muslim-friendly tourism. Due to this, a lot of initiatives have been taken in its effort to attract this group of tourists of such offering hotel facilities in accordance with the religious beliefs of the Muslim tourists by introducing halal hotel in Malaysia.In order to enhance Halal propective in hotel industry, we have come out with an idea to create an Innovation of Service and Operation of Islamic Quality Standard (IQS) hotel in Malaysia as well as establish an attractive website specifically for Islamic Quality Standard (IQS) .In line with this, we decided to choose Halal Hotel in Malaysia where they can develop their innovation through room amenities specifically in hotel bedroom itself. The advantage that we gain from here is that, we would like to create an innovation service through room amenities in Halal Hotel so that, the Muslim traveller will feel excited to experience the service and eventually Halal Hotel are well acknowledged to hospitality industry. In conclusion, we hope that our ideas in creating the Innovation of Service and Operation of Islamic Quality Standard (IQS) hotel in Malaysia can facilitate toward customer demand especially for Muslim Travellers and can contribute in hospitality industry.

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Chapter 63
e-Event Strategy: A Transformation of Conventional Way of Conducting Events
Renukha Prelatha*, Tarishini Visvalingam, Siti Nurain Binti Abdul Rahim
Polytechnic Ibrahim Sultan, Pasir Gudang, Johor Bahru, Malaysia
*renusweeta12@gmail.com
Abstract e-Event strategy is an innovation content product created to transform the conventional way of conducting events to more creative web-based digital. Being used to conventional ways of conducting events, event management teams keep on continuing the old version of event idea without realising the latest revolution of digital era. They are too comfortable with the conventional way of conducting events without realising the flaws behind that. There are few flaws like lack of good time management, inappropriate protocols, testing & errors could happens. To overcome this problem, e-Event strategy content transform the conventional way of conducting events to a tremendous digital event. The purpose of this innovation is to enhance fast track event in estimated time without any delay. e-Event promotes good time management, less on-time manpower, well organised flow of an event and digital technologies. e-Event strategy content product will impress the audience and create meaningful moments to the attendees. Some research declare that e-Event strategy boost intensive benefits for audience and inspire them with the new digital technologies. This e-Event strategy content product can produce inspiring event with current trend and creativity.
Keyword: ‘e-Event’, transformation, conventional, digital technologies.

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Chapter 64
Piper SkinFix
Hartini Yusofa, Mohamad Azlan Abd Majidb, Reena Leeba Richardb, Zarith Nazirah Mohd Zakariaa & Shahrul Azam Abdullahc
aCentre of Medical Laboratory Technology, Faculty of Health Sciences, Universiti Teknologi MARA, Puncak Alam Campus, 42300 Bandar Puncak Alam, Selangor, Malaysia. bDepartment of Parasitology, Faculty of Medicine, University of Malaya, 50603 Kuala Lumpur, Malaysia. cFaculty of Mechanical Engineering, Universiti Teknologi MARA, 40450 Shah Alam, Selangor, Malaysia.
Abstract - Wound infection indicates the localized injury, excavation of the skin or underlying soft tissue in which pathogenic organisms have been able to penetrate into the viable tissue that surrounds the wound area. The infection prompted our body’s immune system, resulting in inflammation and tissue damage that leads to the decreasing rate during the healing process. In addition to the emergence of multi-resistant organisms and harsh chemical content of numerous products available in the market, natural wound care had been produced to promote healing using the local herb. The wound can be safely and effectively treated using ‘Piper SkinFix’ consisting of gel and antiseptic spray. The main ingredient of the products is derived from fresh leaves extract, known as Piper sarmentosum or ‘Kaduk’ which has the inhibitory effects on bacteria and fungus. Besides its’ therapeutic properties, this herb is easily grown locally and has also been widely used for traditional treatment. Laboratory data indicate the natural Piper sarmentosum was effective against a variety of common pathogens such as Staphylococcus aureus, Pseudomonas aeruginosa, and Candida albicans. This natural-based product will be a good alternative to more expensive, advanced wound products, hence, supporting the sustainable growth of plant materials as a primary source of health care.

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Chapter 65
Piperish Care
Mohamad Azlan Abd Majida, Reena Leeba Richarda, Hartini Yusofb, Azizah Munirah Ab Keram @ Ab Karemb & Shahrul Azam Abdullahc
aDepartment of Parasitology, Faculty of Medicine, University of Malaya, 50603 Kuala Lumpur, Malaysia. bCentre of Medical Laboratory Technology, Faculty of Health Sciences, Universiti Teknologi MARA, Puncak Alam Campus, 42300 Bandar Puncak Alam, Selangor, Malaysia. cFaculty of Mechanical Engineering, Universiti Teknologi MARA, 40450 Shah Alam, Selangor, Malaysia.
Abstract - Skin is known as our principal barrier against our surroundings, that includes diverse microbial invasion. Each year, there are various current innovative methods to formulate products that are able to treat vast skin conditions. However, the unsubstantiated claims made by skincare companies on the effectiveness and stability of their products are still questionable, hence, consumers dealt with the dilemma on whether to opt for natural-based products or synthetic ones, for their daily use. The emergence of harsh chemicals such as triclosan, that can cause long-term carcinogenic effects, is one of the added reasons that persuaded customers to decide on purchasing alternative approach. The distressing concern had necessitated us to formulate ‘Piperish Care’ set, comprised of body wash, hair shampoo, and deodorant. These products contained natural ingredient obtained from ‘Kaduk’ leaves or scientifically known as ‘Piper sarmentosum’. The leaves extract had been tested and results had revealed that the dual effects of antibacterial and antifungal are the key components that will benefit the consumers. Besides, this set is deemed cost-effective and its formulation does not cause further irritation, especially for those who have sensitive skin. The research findings can also provide a basic guideline not only for the improvement of ‘Piper sarmentosum’ but also other potential plants. Therefore, ‘Piperish Care’ set is suitable for daily use that is able to assist in eliminating microbial skin infections.

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Chapter 66
MyEventDirect: A Tool for Sustainable Practice in the Event Industry
Haifaa ‘Aisyah Harun, Nur Fatin Mohamad Fuad, Nur Iqlyma Mohd Saufi & Hassnah Wee*
Faculty of Hotel & Tourism Management, Universiti Teknologi MARA, Selangor Campus, 42300 Bandar PuncakAlam, Malaysia.
*hassnahwee@gmail.com
Abstract - Event industry is one of the tourism sectors that comes under criticism due to environmental and social impacts. Even though events make significant contribution to potential economic growth of tourism, the environmental issues have been shown as crucial matters that the need to act sustainable has become more compelling for the industry and national agenda.Mobile application can be one of the sustainable business practices for event industry. Mobile application is an application software designed to operate on mobile device such as smartphone or tablets which helps users to get closer to anything and more convenient as compare to laptop or desktop computer. In Malaysia, there are mobile applications created for a specific event promotionbut not for all events in the country. Therefore, MyEventDirectmobile application is created with special features of green event practices rating for all types of event held in Malaysia. This mobile application can help to notify the users on the upcoming events that will be held in this country including festivals, sports, entertainments, food and beverage, MICE, culture and more. MyEventDirect will be a tool to support the green event initiative in terms of businesses and environment. This application can help the company to sustain the business by reducing the cost of printing event promotional materials.The public can benefit from this application as it can easily access the event information regardless of time limitation and rate the event sustainable practices using the MyEventDirect apps. It also helps to sustain the environment as this application able to reduce the carbon footprint as well as the paper usage.
Keywords: green event; tourism; mobile application; sustainable practice

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Chapter 67
Gearth (Travel Trash Bag)
Wan Azhar Yusof, Farhan Akma Nordin & Nor’Ain Othman
Universiti Teknologi MARA Shah Alam
Abstract - Tourism’s total contribution to the global economy in 2016 was around 7.61 trillion U.S. dollars, so it is normal for global leaders to do heavily promotion on tourism at their own countries. Unfortunately, the United Nations Environment Programme (UNEP) estimates that 4.8 million tons, of all solid waste is produced each year solely by tourists. It worsens by tourist’s lack of familiarity with differing waste systems, lead to improper waste disposal. The idea is based on experience of the residents and traveller in Korea, Japan and Hong Kong. Most of the traveller found it is difficult to find a rubbish bin in public, especially in a rural area which lead them to do littering. To overcome these problems, compact trash bags were invented. It easily can be keep or hang on bag, to help everyone especially tourist to keep their trash before finding any rubbish bin for a proper waste disposal. Previously, individual with environmental concern will bring plastic bags to keep the trash in their bag. However, there is risk of leakage from wet trash such as beverage can that they consume throughout the travel. The material is washable and re-useable. Therefore it could reduce the usage of plastic bag, and give a brighter future for our environment. The design was easy to use, and the price is reasonable to make everyone afford to have one. Hopefully this product was able to encourage us to have a good habit and make us become more responsible to our earth.

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Chapter 68
Development of an Interactive Dental Education Play-Book for Special Needs Children
Budi Aslinie Md Sabri, Nor Faezah Md Bohari, Noor Nazahiah Bakri, Nawwal Alwani Md Radzi, Norashikin Yusof.
Faculty of Dentistry Universiti Teknologi MARA, Sungai Buloh Campus, 47000 Sungai Buloh, Selangor
Abstract - Introduction: Special needs children are those afflicted with any of various difficulties such as a physical, emotional, behavioral, or learning disabilities that causes individual to require additional or specialized services or accommodation. Objectives: The purpose of this project is to create a tool to improve dentist patient communication amongst special needs children and to educate special needs children on how to maintain good oral hygiene. It also aims to create an exciting and fun learning process for special needs children. This invention is an innovation of the ‘Show-Tell-Do concept in the form of a ; See-Touch-Do interactive sensory book, created to show basic dental procedures as well as providing hands-on practical to the special needs patients in an interesting, attractive and interactive manner. Benefit to society:This innovation will benefit special needs children by serving as a communications tool between patient and clinician and potentially improving the provision of knowledge and understanding of basic dental procedures. Moreover, it is also provides a conducive learning environment and may reduce fear and anxiety amongst special needs children in relations to dentistry. It will also promote more focus and attention through an interactive and attractive way of learning as well as helping special needs patients to maintain a “just right” level of alertness. Novelty: There has been no comprehensive show-tell-do book for dental treatment for special needs patients in the current market. See-Touch-do book covers all basic aspects such as oral hygiene instruction, tooth brushing technique, flossing, restoration and scaling in a very attractive manner.

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