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Proceedings InIIC conference Series 1/2019

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​ARTICLES  
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A Study of Sludge from Treatment Plant and Coir Fiber as Additive for Fire Protection Brick 
Nor Muslaili Binti Mokhtar, Norizan Binti Zakaria & Rozilaili Binti Mustapa 
Jabatan Kejuruteraan Awam, Politeknik Sultan Idris Shah, Sungai Lang,  45100 Sungai Air Tawar, Selangor Darul Ehsan,  
norlyzaidy@yahoo.com 
 
ABSTRACT - Building material is any material which is used to a construction purpose, clay and red soil are natural material that have been used to construct building. It is used for bricks and among oldest material in the world. Based on the act for making material, most of the bricks only have 2 hours for fire resilience.  Moreover, the cost of making this type of bricks is more expensive compared with other materials. In order to make of the bricks more resilience, this study is aim to determine a new material using waste materials. For this study, red soil, cement, sludge and coir fiber as a new mixture have been used with a certain ratio for making the new brick. From heat resilience test, it shows that 30% of red soil, 15% of cement, 10% of sludge and 45% of coir fiber is the best ratio. Meanwhile, this ratio took 6 hours before it cracked.  
 
Key Words: Brick, Sludge, Fly Ash, Fiber, Fire
a_study_of_sludge_from_treatment_plant_and_coir_fiber_as_additive_for_fire_protection_brick.pdf
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Utilization of Bottom Ash in Producing Geopolymer Paver Block 

Uzana Ismail 
Department of Civil Engineering, Sultan Idris Shah Polytechnic 
ismazanadelima@gmail.com  

ABSTRACT - The world  has been faced with global warming problems caused by various issues. In Malaysia, a total of 180 tonnes of bottom ash per day is produced by TNB Jana Power Manjung, Perak. Therefore, in order to overcome this problem, these wastes are used as the source of materials required in the construction industry. The bottom ash (BA) has been introduced as a preferred material in geopolymer concrete because it has good properties as a substitute for cement in geopolymer concrete. This study focused on the production of Geopolymer Paver Block (GPB) the bottom ash-based geopolymer product, Ground Granulated Blast-Furnace Slag (GGBS), mixed aggregates and alkaline solution. The alcaline used in geopolymerisation  was the combination of sodium silicate (Na2SiO3) and sodium hydroxide (NaOH). The geopolymer paver blocks specimen were tested against compressive strength and water absorption test with the variation of mix proportions. It may be found that the compressive strength was decreased by maximum percentage ratio of bottom ash. With full utilized of 100% BA in mixes ratio geopolymer paver blocks the compressive strength obain was only 4.5 N/mm².  However the addition of GGBS  into the mixture improves the compressive strength. The compressive strength of Geopolymer paver blocks (GPB) were measuread at 3, 7 and 28 days. GPB produced good strength of compressive strength with a ratio of 75% of Bottom Ash and 25% of GGBS.

Key words: Geopolymer Concrete (GPB) Bottom Ash (BA), Ground Granulated Blast Furnace Slag (GGBS), and Compressive Strength
utilization_of_bottom_ash_in_producing_geopolymer_paver_block.pdf
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Performance Evaluations of the Mine Blast and Water Cycle Algorithms for Arch Dam Shape Optimization 

Mohammad Abdul Hafidzuddin bin Latif & Ardeshir Bahreininejad 
Mechanical Engineering Programme Area, Faculty of Engineering,  Universiti Teknologi Brunei, Brunei 
 
ABSTRACT - The arch dam is a structure which has complex stresses and many constraints with the topography and geological conditions. An appropriate shape design has a great influence on the economy, safety and stability of an arch dam. This paper presents the applications of two recently developed optimization methods namely the Mine Blast Algorithm (MBA) and the Water Cycle Algorithm (WCA) to the shape optimization of arch dams. The arch dam shape optimization results of these methods are compared to a number of other optimization methods reported in the literature. The results show significant improvements in obtaining the optimum shape/volume of the arch dam as well as cost in developing the arch dam. 

Keywords: Mine blast algorithm; Water cycle algorithm; Arch dam; Shape optimization 
performance_evaluations_of_the_mine_blast_and_water_cycle_algorithms_for_arch_dam_shape_optimization.pdf
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Renewable Energy to the Rural Community in Sarawak 
 
Anding Nyuak1, Richard Belanda Dagang2 & Wong Chun Fong3 
1Jabatan Teknologi Maklumat dan Komunikasi, Politeknik Kuching Sarawak,  2Swinburne University of Technology, Sarawak 3Jabatan Kejuruteraan Mekanikal, Politeknik Kuching Sarawak,  
andingnyuak@poliku.edu.my 
 
ABSTRACT - In Sarawak, most villages in rural areas have no access to electrical power grid and water distribution grid. This is due to the remote area and low density of population, thus the distribution of power and water is not economical because of the distance from the main grid. Without electricity, the remote population is at disadvantages compared to urban population such as access to modern services and proper education. However, most longhouses in rural of Sarawak have advantage of having small and high elevation rivers nearby. Manipulating such advantages, pico hydro could be an appropriate technology to be used to bring renewable energy to the longhouses. This project output is electrical power of about 1.4 KW for rural longhouse at Tapang Pungga, Batang Ai, Lubok Antu, Sri Aman, Sarawak. 
 
Key Words: Renewable energy, Pico Hydro
renewable_energy_to_the_rural_community_in_sarawak.pdf
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Parameter Optimization of Friction Stir Welding Process by using RSM on Dissimilar Welded AA6061-AA7075 

Mohamad Khir Johari Bin Jamaludin, Muhamad Aiman Bin Abu Johan & Faizal Bin Mohamad    
Department of Mechanical Engineering,  Politeknik Muadzam Shah, Pahang, Malaysia 
kjohari06@gmail.com.my 
 
ABSTRACT - In this study, the joining of dissimilar between AA6061 and AA7075 with thickness of 3 mm was carried out by using a friction stir welding (FSW) technique. Response surface methodology (RSM) was employed to optimize effective factors during FSW process. The effect of process parameter on impact toughness of welded butt joint was studied. The rotational speed and transverse speed were the main process parameters which were taken into consideration. Three levels of the tool rotational speed and the welding speed in the range of 900–1100 rpm and 90–110 mm/min were investigated using a central composite design (CCD). The optimum process parameters were determined with reference to impact toughness of the joint. The predicted optimum value of the impact toughness was confirmed by conducting the experiment by using the optimum parameter. The result indicated that the joint produced using the rotational speed is 1000 rpm and welding speed of 110 mm/min and 1100 rpm and 110 mm/min show the highest and lowest joint impact toughness is 5.404 J and 3.404 J, respectively. The joining impact toughness result is higher compare to the base metal. The Anova table has showed that the entire process factor are significant to adequate the mathematical model, where the residual error between experimental and theoretical is 3.02%. Microstructural observation has revealed the development of a recrystallization especially in SW region have significant effect on impact toughness and hardness test.  
 
Keywords: Friction Stir Welding, AA6061-AA7075, Rotational Speed, Welding Speed, Impact Toughness, Hardness
parameter_optimization_of_friction_stir_welding_process_by_using_rsm_on_dissimilar_welded_aa6061-aa7075.pdf
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The Awareness of Occupational Safety and Health Management in Construction Industry 

Nor Sazlina binti Ismail, Siti Hawa binti Kadir & Affidah Mardziah  binti Mukhtar 
Politeknik Kota Bharu, Km 24 JlnPangkal Kalong, 16450 Ketereh 
shazlina@pkb.edu.my 
 
ABSTRACT - This article will discuss the awareness of occupational safety and health management in construction industry. The occupational safety and health is one of the main aspect to be considered in construction industry. The management system discuss will provide the basic guideline to ensure the occupational safety and health in construction industry. The implementation by the employee and the employer hopefully can be the bench mark for the level of awareness.. 
 
Key Words: Occupational safety and health, Construction Industry, Management, Employee, Employer
 
the_awareness_of_occupational_safety_and_health_management_in_construction_industry.pdf
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Waste Material as Cement Replacement in Concrete
 
Shawalrina Binti. Zainal Abidin,  Norasyikin Binti Yaakub & Tuan Noor Rafidah Binti Tuan Hassan 
Civil Engineering Department, Politeknik Sultan Idris Shah, Sungai Lang,  45100 Sg. Air Tawar, Selangor 
shawalrina_psis@yahoo.com 
 
ABSTRACT - Concrete is a construction material consists of cement, aggregate, water and admixture. To date, many researchers are ongoing into the Portland cement replacement, using many waste materials. This research will focus on waste material which is Ground Granulated Furnace Slag (GGBS), Waste Glass Powder and Fly Ash as partial replacement of cement for Early Strength in concrete. The purposes of this research is to determine the most suitable combination as well as effectiveness of concrete mixture by using GGBS, fly ash and glass powder ash as additive in cement. In addition, this research also aims to identify the  workability, strength and water absorption in concrete after the combination with ratio concrete 1: 2: 4  for grade M20 (20N/mm2). Cement with GGBS, waste glass powder and fly ash  replacement has emerged as a major alternative to conventional concrete and has rapidly drawn the concrete industry attention due to its cement saving, energy savings, cost savings, environmental and social-economic benefits. This research also demonstrates, the materials could be achieved high strength compared with to conventional concrete.

Key words: Concrete, Ground Granulated Furnace Slag (GGBS), Waste Glass Powder, Fly Ash
waste_material_as_cement_replacement_in_concrete.pdf
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The Effectiveness Fly Ash as Partial Replacement of Roof Tiles Concrete 

Shawalrina Binti. Zainal Abidin, Tuan Noor Rafidah Binti Tuan Hassan & Norasyikin Binti Yaakub 
Civil Engineering Department, Politeknik Sultan Idris Shah, Sungai Lang,  45100 Sg. Air Tawar, Selangor;  
shawalrina_psis@yahoo.com 
 
ABSTRACT - Roof tiles for a building are one of the most important components in a building construction. Roof tiles concrete are made of mixture of sand, cement and water, which are mould under heat and high pressure. This research will focus on fly ash as partial replacement of concrete roof tiles. The purpose of this research are to produce a prototype of roof tiles concrete by using the different ratio of the fly ash in the concrete roof tiles, to identify the percentage of water absorption by conducted water absorption test and to determine the breaking load of roof tiles by transverse strength test. For checking strength and water absorption effect of replacement by flay ash, 20%, 30%, 40% and 50% fly ash was added in roof tile sample. The roof tiles produce in Zen pattern conforming to Malaysian Standard MS797 and dimensions roof tiles is 330x 420mm. The result show that replacement fly ash show better for 20% and fulfilled the Malaysia Standard (MS797). Observations from the test performed were conducted in laboratory where precise data were gathered and completely attained. As a whole, the research main concern is the environment and the construction and building technology to enhance industrial waste as well as building material
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Key Words: Roof tiles, Fly Ash, strength 
the_effectiveness_fly_ash_as_partial_replacement_of_roof_tiles_concrete.pdf
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A Study on The Cross-Sectional Area of Drainage System at Jalan Sem Bernam 3, Sabak Bernam, Selangor Darul Ehsan
 
Norizan Binti Zakaria, Rozilaili Binti Mustapa & Nor Muslaili Binti Mokhtar 
Jabatan Kejuruteraan Awam, Politeknik Sultan Idris Shah, Sungai Lang, 45100 Sungai Air Tawar, Selangor Darul Ehsan, 
nzcy_zan@yahoo.com
 
ABSTRACT - Rainfall that falls on the surface of the soil will most likely be running off the surface or soaking into the ground. An excessive or deficiency wetland area with a network of channels, drains that provides for drainage. Drainage system is help to regulating and preventing natural disasters. However, the unsystematic drainage system is one of the causes of flooding as a result of observation of study area or failure of drainage system where cannot accommodate runoff drainage system at Jalan Sem Bernam 3, Sabak Bernam, Selangor Darul Ehsan. So, this study carried on the cross-sectional area of drainage system to solve the high level of water level problem as a result of the overflow of the air due to the uneven drainage. This study is based on the objectives achieved, by identifying the cross-sectional area. Secondly, to determine changes the cross-sectional area, discharge, velocity, area, and slope of water using float method in drainage system and verify the incompatibility of drainage system to accommodate water level at study time followed by the scope of work set out in this research was conducted within 2 months. The results of the research have been identified and the changes of the crosssectional area, discharge, velocity, area and slope for the drainage system. The result of the changes has been compared with the new design MSMA where the value of flow rate is 0.521. However, the existing drainage system is still able to accommodate the runoff. Where it shows new design flow rate by using MSMA is 0.71. It seems that, the existing drainage system is only able to accommodate the height of water level surface. So in future, research needs to be done to ensure drainage is safe.
 
Key Words: drainage, cross-sectional area, water level, float method
a_study_on_the_cross-sectional_area_of_drainage_system_at_jalan_sem_bernam_3_sabak_bernam_selangor_darul_ehsan.pdf
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Development of Light – Emitting Diode (LED) and Pyroelectric Infrared (PIR) Application at Road Corner 

Norizan Binti Zakaria, Rozilaili Binti Mustapa & Nor Muslaili Binti Mokhtar 
Jabatan Kejuruteraan Awam, Politeknik Sultan Idris Shah, Sungai Lang, 45100 Sungai Air Tawar, Selangor Darul Ehsan 
nzcy_zan@yahoo.com 
 
ABSTRACT - In the construction of road, there are some places of road corners especially at the rural area need a special. Road corner is blind spot for driver in order to ensure the other driver from other side. At this corner, the accidents always happen. Although the speed of the vehicles at this area also contribute to the accident. On the other hand, insufficient of the street light also can cause limitation of view to the driver to look at the chevron signboard. Due to these problems, an initiative of product has been conducted in order reduce the accident. A sensor to detect motion has been used and LED for lighting installed at the chevron. Motion sensor that used in this product is Pyroelectric Infrared Sensor (PIR) motion sensor that can detect intruder and sent an alert to the panel channel. Other components that have a potential and suitable in traffic engineering are Light-Emitting Diode (LED). This product will help to prevent an accident at corner during night or early morning especially for student, staff politeknik Sultan Idris Shah and community because the road corner at Jalan Sem 3, Kampung Sungai Apong Sungai Air tawar, Sabak Bernam are main road to Polytechnic. This product consists of Light Emitting Diode (LED), Pyroelectric Infrared Sensor (PIR), Lead Acid Battery 12v and Chevron Signboard. The function of LED is to give sign before entering corner road, while the function of PIR is to detect vehicle through the corner road. The combination between LED and PIR with Lead Acid Battery of 12v is able to generate power supply in order to detect the vehicle. This product was carried out to obtain data timing of the vehicles that passed through from the PIR sensor until the last chevron signboard and the result showed that distance 35m have an effective data for this testing where are the sensor can give an earlier signal to the Light-Emitting Diode (LED) to light up simultaneously can alert road user earlier. Next, the distance data collected by measured the distance of vehicles from the PIR sensor until a fixed time also obtained a distance 35 meter as a suitable distance to placing sensor. While the data for time to notice the signboard was collected by taken the time driver notice the first chevron signboard until it passed through the first chevron signboard , it found distance 35m have a result that vehicle slower compared to the other distance where the average time is 6.11 s without the LED and 7.29 s with the LED. This innovation is important to improve safety road system especially at the road corner to reduce the risk of accident and in educational aspect it can also help to provide additional idea to student for any improvement of road safety system in Malaysia. 
 
Key Words: accidents, chevron, PIR sensor, LED, road corner
development_of_light_–_emitting_diode__led__and_pyroelectric_infrared__pir__application_at_road_corner.pdf
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The Study of Silica Gel in Particleboard 

Rozilaili Mustapa, Norizan Zakaria & Nor Muslaili Mukhtar 
Department of Civil Engineering, Politeknik Sultan Idris Shah,  45200 Sungai Lang, Selangor, Malaysia. 
eziey1111@gmail.com 

ABSTRACT - Particleboard has a widespread use in current industry construction. In this study, the manufacture of particleboard mixed with silica gel is to study the effectiveness of silica gel itself in the particle board in water absorption. Silica gel function also easily absorbs the air and reduces moisture content of moisture particles. Some of the processes that will be carried out on mix wood are wasted before being processed into board particles. The silica gel is also crushed into a fine powder before being mixed with a wooden attack to produce particleboard. After that, the dried mix wood with the fine powder of silica gel is mixed together with urea-formaldehyde resins (UF). The mixture is based on a certain ratio and made some calculations before producing a particleboard. After all the ingredients are mixed, the process of producing particle boards is run with the Cold Press Process and Hot Press Process. Three samples with different ratios were produced and the samples were tested with several tests is the Bending Strength Test, Internal Bond Test, Water Absorption Test and Thickness Swelling Test. The data obtained from the test results for the samples were compared with BS EN 312: 2003 specification 
 
Key Words: particleboard, silica gel, water absorption, UF, EN 312
the_study_of_silica_gel_in_particleboard.pdf
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Web Based Monitoring System for Pepper Farming 

Anding Nyuak, Kedung Fletcher & Tan Phei Yee 
Jabatan Teknolgi Maklumat dan Komunikasi, Poiteknik Kuching Sarawak,  
andingnyuak@poliku.edu.my 
 
ABSTRACT - The purpose of this project is to propose the usage of Internet of things (IOTs) in pepper farming.  Various sensors such as soil, pH, temperature and humidity will be use to retrieve parameters that affect the growth and production of black pepper plant and fruit. The main motivation for this project is to propose optimum usage of pesticide, fertilizer and water requirements for black pepper.  This is further fuel by the fact that Sarawak is main producer of black pepper and source of income for rural dwellers.The sensed data will be sent to IOTs devices via wireless. The data then will be stored in web server for real time information. Using the data stored in web server, the farmer can access the information via web or using mobile device. The retrieved information from web server will allow farmer to make sound decision regarding the plant health and nutrient requirements. 
 
Key Words: Internet of things, sensors, wireless
web_based_monitoring_system_for_pepper_farming.pdf
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Fire Safety Awareness through Instructional Game 

Chen Mei Ching, Ng Boon Ding & Anding Nyuak 
JTMK, Politeknik Kuching Sarawak, Km 22 Jalan Matang,  93050 Kuching Sarawak, Malaysia 
mcchen@poliku.edu.my 
 
ABSTRACT - Instructional game is a good way in motivating everyone in learning the knowledge and skills needed for certain topic.  Fire safety Awareness Game is an instructional game built by using software called Macromedia Flash and published as android package (apk) to be used as a mobile application.  It is designed for everyone to educate people about the fire safety awareness.   The game can be easily downloaded by scanning the QR code.  Three different environments are provided in the game where users can choose from.  The three environments are outdoor, inside a building and inside a house.  In each environment, user can choose most suitable tools to extinguish the fire and the correct techniques applied when facing a fire emergency.  Other than that, mini games are provided for users to assess their knowledge on fire safety awareness.  Hints are provided throughout the game in order to help the user.  At the end of this game, users will be able to raise their fire safety awareness. 

Key Words: mobile application, learning, instructional game
fire_safety_awareness_through_instructional_game.pdf
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Broadcast Study 

Siti Noor Aishah Binti Mohammad, Chen Mei Ching & Mobil Bin Sahran 
JTMK, Politeknik Kuching Sarawak, Km 22 Jalan Matang,  93050 Kuching Sarawak, Malaysia,  
nooraishah@poliku.edu.my 
 
ABSTRACT - Broadcast Study is an innovation designed to help both students and lecturers. The main objective is to provide multi-visualization display to multiple devices at the same time. With this innovation, it can solve two problems.  The first problem is where students who have short-sightedness problem and cannot see clearly slide displayed in front of the class or laboratory.  The second problem is when the projector in the class or laboratory has some technical problems and cannot display the slides clearly. This can distract the students from giving full attention during the teaching and learning process. By using broadcast study, student also can download the note through the link at the broadcast study platform where student can access the google drive to download the note. Other than that, for those students who feel shy to ask any question, broadcast study has implemented a chat platform where students can use the WhatsApp link and join the group chat. At the end of this research, this new teaching and learning method can help both lecturer and students to achieve the course learning outcome.
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Key Words: broadcast, multi-visualization, teaching and learning method
broadcast_study.pdf
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Design and Implementation of Mobile Application Learning for Human Computer Interaction 

Tan Phei Yee1, Wong Chun Fong2 & Ng Boon Ding3 
1,3JTMK, Politeknik Kuching Sarawak, Km 22 Jalan Matang,  93050 Kuching Sarawak, Malaysia
​2JKM, Politeknik Kuching Sarawak, Km 22 Jalan Matang,  93050 Kuching Sarawak, Malaysia  
tpy@poliku.edu.my 
 
ABSTRACT - This paper presented a mobile application named HCI Go. Human Computer Interaction is a theoretical subject. Most of the time, the teaching and learning session adopt chalk and talk method. Thus, the production of this application is to enrich the teaching and learning method by adopting the 20th century learning method. This is an interactive learning application. With this application, user will experience the interactive learning for Human Computer Interaction subject. User also can enrich their knowledge in this subject through the interaction in the application. It has the potential to change the way we teach and learn across the typical classroom board. It can upgrade, and expand the participation in lifelong learning. However, it cannot replace lecturers, but in addition to existing methods it can improve quality and achieve their teaching, and reduce time for administration. This is aligned with the 20th century learning method where it enables every student to achieve their potential and help to build an education workforce that is authorized to change. At the same time, the education application will be able to aspire towards future learning communities. In addition, HCI is a subject that is not only learnt by students in colleges or university, but, personnel involved in this field will also can use this application to enrich their knowledge for their daily working activities. 

Key Words: mobile application, teaching, learning, Human Computer Interaction
design_and_implementation_of_mobile_application_learning_for_human_computer_interaction.pdf
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An Evaluation of a Technology Acceptance Model For Surah Lazim & Hukum Tajwid Mobile App 

Noorashikin Binti Nazir & Khalid Bin Deris 
Department of Information and Communication Technology, Politeknik Sultan Idris Shah 
noorashikinnazir@psis.edu.my 

ABSTRACT - Smartphones are becoming an essential companion for people in a day to day task. Apps for learning Al-Quran Surah and Tajwid now available for download in just a few clicks away in particular apps namely Surah Lazim & Hukum Tajwid which has garnered interest from users in the Google Play Store. However, no empirical evidence of user acceptance on the use of the Surah Lazim & Hukum Tajwid Mobile App to be conducted in any evident research studies. Hence, due to the limited research and evaluation about the acceptance of mobile technology in the area, this research is conducted and implemented to explore the factors in user acceptance of the app directed by the Technology Acceptance Model (TAM). It is suggested that the user satisfaction as the external factor and the casual factor to perceived usefulness, perceived ease of use, attitude toward using, and behavioral intention to use Surah Lazim & Hukum Tajwid Mobile App. A quantitative survey instrument using modified TAM is used for this research and the data analyzed using SPSS. 
 
Key Words: Mobile app, Technology Acceptance Model (TAM), Extended Technology Acceptance Model (TAM), Surah Lazim & Hukum Tajwid
an_evaluation_of_a_technology_acceptance_model_for_surah_lazim___hukum_tajwid_mobile_app.pdf
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60 Seconds 'Video-based Learning' to Facilitate Flipped Classrooms and Blended Learning at a Malaysian University 

Muhammad Anwar Mohd Kamal1, Airil Haimi Mohd Adnan2, Nurul Nadiah Mustafa Kamal3, Muhamad Khairul Ahmad4 & Ahmad Ariffuddin Yusof1 
1Sultan Idris Education University, 35900 Tanjong Malim 2Universiti Teknologi MARA Perak Branch, 32610 Seri Iskandar 3Universiti Teknologi MARA Malaysia, 40450 Shah Alam 4University of Malaya, Jalan Universiti, 50603 WP Kuala Lumpur 
anwarmohdkamal@gmail.com 
 
ABSTRACT - The popularity of video-based learning (VBL) has spiralled upwards in the last few years. This is aided by the fact that video content is rapidly becoming a large chunk of all Internet-based traffic the world over. Nevertheless, the use of video in teaching and learning is nothing new; videos have long supported the delivery of educational contents from the era of classic ‘educational television’ of the 50s, 60s, and earlier. From black and white educational video programming that could only be accessed through gigantic CRT televisions, VBL has taken the sphere of education by storm to become a central enabler of the ‘flipped classroom’ initiative and also to allow for the delivery of ‘blended learning’ lessons, particularly at college and university level. In the Malaysian situation, VBL is empowering not just learners but also teachers and instructors who can ensure that learning can happen 24/7, and that learners are able to access knowledge whenever and wherever they like. Brief, engaging and illuminating video ‘nuggets’ on many educational subjects are being shared through YouTube, social media networks and online learning platforms. This research is based on our own initiatives to create and share 60seconds video clips, as a method to teach our students in a wider, more engaging manner. Although some might argue that VBL is merely a form of informal learning, it is quickly becoming the most sought-after teaching and learning tool across the corporate and academic learning divide. Based on empirical data collected from our students, this research shows how the dawn of the smartphones and tablets ‘age’ has become such a momentous event in terms of knowledge sharing and transfer. We further discuss our experiences in instructional design with reference to VBL to bring to light how VBL is truly changing the academic sphere from our vantage points.

Key Words: Video-based learning, Flipped classrooms, Blended learning, Malaysian university, learning technologies
60_seconds_video-based_learning_to_facilitate_flipped_classrooms_and_blended_learning_at_a_malaysian_university.pdf
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Effectiveness of Gamification Technique through Augmented Reality (AR) 

Nur Dalila Abdullah, Nurul ‘Afifah Razali & Rosilawati Mohamad 
Department of Information & Communication Technology, Politeknik Muadzam Shah, Pahang 
dalilaabdullah@yahoo.com
 
ABSTRACT - Technology has widely spread like a virus and it spread fast to every inch and corner in this world. The emerging of smart phone has made it possible for people to learn and develop from code in personal computer to mobile application and the existence of augmented reality (AR). Gamification element has transformed the traditional classroom to collaborative and interactive which it creates more engagement with the students. Nowadays, the students become too rely on the technology and educators need to find something to grab the student’s attention. By having Basic Programming Kit app, it will enhance the understanding, motivation, performance and attitude of the students for the subject of programming. This paper will be addressing the Basic Programming Kit app functionality and discuss on the effectiveness of gamification technique through Augmented Reality (AR) towards perceived of usefulness, ease of use, attitude and skill engagement. 
 
Key Words: Augmented Reality, gamification, learning method, Basic Programming Kit
effectiveness_of_gamification_technique_through_augmented_reality__ar_.pdf
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​A Review of Mobile Based Learning through Augmented Reality in Education 

Nurul ‘Afifah Razali, Rosilawati Mohamad & Nur Dalila Abdullah 
Department of Information & Communication Technology,  Politeknik Muadzam Shah 
afifahrazali11@gmail.com 

ABSTRACT - Technology has changed how people reflect and use knowledge. Today, one of the interactive ways of learning experience is using Augmented Reality (AR). AR was used in many fields such as education, medical, automotive and industrial design. This paper presents a review of mobile based learning by using AR and its implementation in education field. AR learning applications are the approach to improve class participation and interactive session. The review protocol is used for the methodology to include several literatures for this research. Furthermore, this research is focusing on the information about mobile based augmented reality as teaching and learning tools to improve the quality of education. 
 
Key Words: Augmented reality, mobile game, education, review
a_review_of_mobile_based_learning_through_augmented_reality_in_education.pdf
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Perceptions of Diploma in Digital Technology (DDT) Students, Information Technology & Communication Department, Polytechnic Muadzam Shah, Pahang for Kahoot’s Applications in Teaching and Learning
 
Rosilawati Mohamad, Nur Dalila Abdullah & Nurul 'Afifah Razali 
Department of Information & Communication Technology, Politeknik Muadzam Shah, Pahang, 
rosilawati.mohamad@gmail.com 
 
ABSTRACT - Nowadays, technologies have increasingly used and applied in the educational context, not only because they facilitate communication and access to information, but also because of their motivational potential. To support that, game-based learning through digital tools such as Kahoot’s application as one of the tool can be used which combines game dynamics with the potential of monitoring student learning. In this sense, one surveyed to the 65 students of Diploma in Digital Technology (DDT) for both track (Software and Network), Information Technology & Communication Department, Polytechnic Muadzam Shah (PMS), Pahang had been conducted using Google Forms technology in order to collect data and to analyse the student’s perceptions on the use of the game-based learning platform name Kahoot. The finding shows that majority of the respondents strongly agreed with the used of Kahoot’s application as one of the learning approach with the overall mean scored value (4.73). This shows that inclusion of a gamification method increased the interest of students in the class and increased student ambitions for success. This method was also would possibly enhance their learning experience as well as their engagement and collaboration in class. The research reveals that students are generally positive about its use, and prefer courses that use the technology over those that do not. 
 
Key Words: game-based, Kahoot’s application, motivation, perception, learning experience
Perceptions of Diploma in Digital Technology (DDT) Students, Information Technology & Communication Department, Polytechnic Muadzam Shah, Pahang for Kahoot’s Applications in Teaching and Learning
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​Innovation in Teaching and Learning Methodology by Creating Mobile Application for the Course Data Structure 

 Chen Mei Ching1, Lau Sei Ping2 & Siti Noor Aishah Binti Mohammad3 
1,3JTMK, Politeknik Kuching Sarawak, Km 22 Jalan Matang,  93050 Kuching Sarawak, Malaysia 
2Faculty of Computer Science and Information Technology,  Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia 
mcchen@poliku.edu.my 
 
ABSTRACT - The usage of mobile application in the teaching and learning process falls in the category of mobile learning which can be defined as learning method where learner is not constrained by physical location and able to utilize the mobile technologies in gaining knowledge and skills needed. In order to ensure the teaching and learning of the course Data Structure can happen anywhere and anytime and not limited to inside a classroom only, mobile application for Data Structure is proposed. The functional specifications for this mobile application will include notes, quizzes, problem based exercises and example of test questions. By creating a mobile application for the course Data Structure, students will be motivated in learning the course because they can learn the course according to their own pace. So, learning through mobile application is very flexible for the students. 
 
Key Words: mobile application, teaching, learning, Data Structure
  
innovation_in_teaching_and_learning_methodology_by_creating_mobile_application_for_the_course_data_structure.pdf
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Students’ Perception towards Do-It-Yourself Word Diary (DIYWODY) to Learn Vocabulary at Tangga Batu Community College, Melaka 

Nurul Ain binti Mohamad1, Salfarina binti Abdul Sukor2 & Rabi'atul Adawiyyah binti Ismail3 
1General Studies Unit, Tangga Batu Community College 2Tourism Program, Tangga Batu Community College 3Multimedia Program, Jasin Community College,  
kktbnurulain@gmail.com 
 
ABSTRACT - The results of the Vocabulary Test conducted on 32 students of the Tourism Certificates Program at Tangga Batu Community College, Melaka showed that they have very limited English vocabulary knowledge which have made them being unconfident and less proficient. The main reason was due to the difficulties in learning the language resulted the students lose their interest easily. Thus, the focus of this Do-it-Yourself Word Diary (DIYWODY) is to introduce methods and strategies on how to help students in enhancing their English vocabulary in effective and engaging way. This innovation functions as a Graphic Diary that provides interactive pages with strategies in learning English vocabulary which allows students to deliver the meaning of the difficult words via their understanding through graphic illustration. Then, the students will create simple sentences from the word chosen. This strategy helps them in memorizing the words easily. In the technology aspect, graphic is one of the important multimedia elements in the information delivery process. The use of the Adobe Illustrator application in the production of graphical diary is developed along with the Adobe Photoshop application to produce a quality graphics. After DIYWODY had being used by the Tourism students in December 2018, it found that students learned and memorized the English vocabulary easily and they can create sentences using the word chosen as well as apply the words in their daily life confidently. Pre- test and post- test were also given to them in order to measure the effectiveness of this DIYWODY. A total of 30 students achieved better grades in the Post- Test compared to the Pre- Test they have taken earlier. Meanwhile, the remaining two students were still trying to adapt with the strategy. It is crucial for these students to be proposed with a variety of visuals in their learning process to help them learn effectively. 
 
Key Words: vocabulary learning strategy, pre- test, post- test, vocabulary test
students’_perception_towards_do-it-yourself_word_diary__diywody__to_learn_vocabulary_at_tangga_batu_community_college_melaka.pdf
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The Impact of Curriculum Changes  Towards 4.0 Revolution 

Affidah Mardziah binti Mukhtar, Siti Hawa binti Kadir & Ross Saliha Safura binti Hamzah 
Politeknik Kota Bharu, Km 24 Jln Pangkal Kalong, 16450 Ketereh, and  
affidah@pkb.edu.my 
 
ABSTRACT - This article will discuss the effects of the curriculum change towards revolution 4.0. Through the study of the writings made, it is found that the impact of curriculum changes can be explained through four main factors namely; impact on teachers, impact on students, impact on education and impact on the industry. These factors need to be taken into account to ensure the successful implementation of a curriculum. The impact of the curriculum change towards the Industrial Revolution 4.0 can generally address the dependence on energy sources that will significantly change the future of the working world. Therefore, if complex new technologies are not heavily weighted, it can cause Malaysia to lag behind in global competition. 
 
Key Words: Curriculum Change, Revolution 4.0, Impact, Global Competition
 
the_impact_of_curriculum_changes__towards_4.0_revolution.pdf
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Feasibility Study on the Integrated Learning Method 

Nazrie Bin Baini, Anding Nyuak & Ng Boon Ding 
JTMK, Politeknik Kuching Sarawak, Km 22 Jalan Matang,  93050 Kuching Sarawak, Malaysia 
nazrie@poliku.edu.my 
 
ABSTRACT - This paper presented the feasibility study on the integrated learning method. Knowledge Hunting is a method of teaching and learning that is able to give the real life experience for student to gain valuable information. Knowledge Hunting is the integration of real life gamification method which promotes experiential learning. This method is invented by applying the principle of learning centred through experience. The application of this method in the teaching and learning is able to improve the interaction rate of student in their learning process, and at the same time, create a more interactive environment for student to gain information related to their learning session.  Thus, the teaching and learning will give a better impact for student to improve their knowledge and also to encourage student to develop creative and critical idea.

Key Words: knowledge hunting, gamification, experiential learning, integrated learning
feasibility_study_on_the_integrated_learning_method.pdf
File Size: 413 kb
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​The Implication of Smartphone as A Learning Tool on Student's Motivation at Polytechnic Kota Bharu
 
Siti Hawa binti Kadir, Affidah Mardziah binti Mukhtar & Nor Sazlina Binti Ismail 
Politeknik Kota Bharu, Km 24 Jln Pangkal Kalong, 16450 Ketereh  
sitihawa@pkb.edu.my 
 
ABSTRACT - The 21st century has seen technology use becoming an inevitable part of life. Smartphones are now responsible for 60% of internet connection around the world. This form of technology has advanced with simple call and text messaging functions being replaced with functions such as internet access, email, camera applications and multimedia services (Lefebvre, 2009). This research study was conducted to explore how smartphones could be utilized as a learning tool for a student's motivation. The key goals of this research study were to assess the current state of smartphone and to determine how the course content and information delivery using them impact the students' motivation to learn. A specific approach needs to be implemented to ensure that all students especially in polytechnic Kota Bharu, which was the main target in this research, own smartphones that suit the current curriculum requirement. The outcome of this study suggests a need to evaluate and better understands the instructional uses and implication of smartphones on students' motivation and study. In order to compete in the global competition, we believed that this research was very important and necessary so that all Malaysian students could become a capital human that holistic and excellent. 
 
Key Words: Smartphone, Student’s Motivation, Learning Tool, Global Competition
the_implication_of_smartphone_as_a_learning_tool_on_students_motivation_at_polytechnic_kota_bharu.pdf
File Size: 457 kb
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Survey on The Effectiveness of Exit Ticket Method in Improving Student’s Focus and Understanding in Teaching and Learning for Course DFC2073 Programming Fundamental in Politeknik Muadzam Shah 
 
Rosuzaini Isa & Azra Mohammad Amirruddin 
Politeknik Muadzam Shah 
rosuzaini86@yahoo.com 
 
ABSTRACT - This study was conducted to get feedback from semester one (1) students, Department of Information Technology and Communication (JTMK) on the use of Exit Ticket as a teaching and learning technique for course DFC2073 Programming Fundamental. This study was carried out using a questionnaire on the Use of Exit Ticket Method to Improve Understanding and Memory in as learning and teaching technique for course DFC2073 Programming Fundamental. The respondents of the study was 30 students of semester one, Department of Information and Communication Technology (JTMK), Politeknik Muadzam Shah (PMS) from Diploma in Digital Technology (DDT) program. The questionnaire involved questions about the level of understanding, interest and confidence of students in teaching and learning sessions. The results of this survey show that using Exit Ticket method can improve students' focus and understanding in teaching and learning for course DFC2073 Programming Fundamental.Therefore, the use of the Exit Ticket method is proposed to be applied in the teaching and learning of course DFC2073 Programming Fundamental. It can be summarized that the effectiveness of Exit Ticket teaching and learning methods is at high level with a mean score of 3.78. Meanwhile, students can improve their focus during class and indirectly increase their understanding and academic performance towards course DFC2073 Programming Fundamental.  
 
Key Words: Exit Ticket, focus, teaching and learning method
survey~1.pdf
File Size: 353 kb
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Immersive Interactive Educational Experiences–  Adopting Education 5.0, Industry 4.0 Learning Technologies for Malaysian Universities
 
Nurul Nadiah Mustafa Kamal1, Airil Haimi Mohd Adnan2, Ahmad Arifuddin Yusof3, Muhamad Khairul Ahmad4 & Muhammad Anwar Mohd Kamal3 
1Universiti Teknologi MARA Malaysia, 40450 Shah Alam  2Universiti Teknologi MARA Perak Branch, 32610 Seri Iskandar  3Sultan Idris Education University, 35900 Tanjong Malim 4University of Malaya, Jalan Universiti, 50603 WP Kuala Lumpur  
nadiahmustafa@gmail.com 
 
ABSTRACT - Immersive and interactive educational experiences (2I2E, for short) is the future of teaching and learning, combining the best of Education 5.0 and Industry 4.0 learning technologies to engage learners from the present generation whose style of learning is unique to the digital age. However, creating immersive and interactive educational experiences is a real challenge for educators, especially those without technological know-how and those who do not see the importance of investing in the creation of technology-based educational contents. In this research paper, we highlight our efforts in trying to create immersive and interactive educational experiences to teach job-related skills for Industry 4.0 future workers. Taking onboard the notion of gamification and putting game-based element in what we term as ‘learning sims’ (learning simulations), we can strongly argue that these types of immersive and interactive educational experiences are the future of teaching and learning at Malaysian universities. However, there are many obstacles to the wider implementation of immersive and interactive educational experiences at Malaysian universities, for instance limited time for content development, limited technical and programming knowledge, and particularly limited financial resources to procure development software and state-of-the-art hardware to test these ‘educational experiences’. In addition, the definition of what counts as engaging is constantly shifting, to the point where all content developers must be ready to be at the cutting edge. That said, the demand to create more and more immersive and interactive experiences continues to grow not just within the field of education but also in other areas like medical science and high technology manufacturing. Whatever it is, we believe that new learning technologies and educational experiences are not merely fads, they are glimpses of tomorrow’s world, based on critical comments given by end users (university students) of a keystone project that we are working on called ‘ELSA 360°-Videos’. 
 
Key Words: Immersive learning, Interactive learning, Educational experiences, Education 5.0, Industry 4.0
immersive_interactive_educational_experiences–__adopting_education_5.0_industry_4.0_learning_technologies_for_malaysian_universities.pdf
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​Mobile Technology Use in Writing Classrooms for Higher Education 
Rafidah Abd Karim, Airil Haimi Mohd Adnan, Mohd Hafiz Adam & Azurawati Zaidi 
Academy of Language Studies, Universiti Teknologi MARA, Perak Branch,  Tapah Campus, Tapah Road, 35400, Perak.Malaysia 
feida16@perak.uitm.edu.my 
 
ABSTRACT - Recently, the acceptance of mobile technologies among higher education institutions (HEIs) students is increasing dramatically. Many higher education institutions (HEIs) now use mobile technologies and create mobile-optimized versions of their websites or build stand-alone applications that can be downloaded from mobile application stores. The classroom is really transformed into a place where learning takes place but at a whole other level. The present study was carried out to explore the multifaceted method that can be adopted to encourage and support students who want to use mind mapping technique in their language writing classrooms. The researchers review previous work in this area and highlight present studies that discover the application of mobile technology for mind mapping technique in their writing phase. From the results, the study described in this paper designate that attitudes of students in writing classrooms became significantly more positive toward the adoption of mobile technologyassisted mind mapping techniques. Based on these results, it was suggested that more research should be carried out to offer further knowledge with regard to the replication of the current study for developing students’ mobile technology practices toward Education 5.0. 
 
Key Words: mobile technology; mind mapping technique; writing classrooms; students’ attitudes 
mobile_technology_use_in_writing_classrooms_for_higher_education.pdf
File Size: 261 kb
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​Using New Technologies to Teach English in Malaysia - Issues and Challenges’ 
Muhamad Khairul Ahmad, Airil Haimi Adnan, Ahmad Ariffuddin Yusof, Muhammad Anwar Kamal & Nurul Nadiah Kamal 
UM Kuala Lumpur & UiTM Cawangan Perak 
k.ahmad@outlook.my 
 
ABSTRACT - The adoption of new technologies is critical to the advancement of the field of education, and to support the process of teaching and learning. New technologies in education aid in the delivery of educational contents, for instance in making them interactive and immersive. Interactive and immersive educational contents are needed to cater to the needs and wants of ‘Generation Z’ (young people who were born between 1995 and 2015) and now ‘Generation Alpha’ (children born between 2011 and 2025). They are children, teenagers and adolescents who were born at a time of great technological changes, particularly those brought on by the Fourth Industrial Revolution in human history. In developing and developed nations, members of Generation Z and particularly Generation Alpha are born into technology. Learning by rote do not cut it for these youngsters whose attention span might seem to be shorter, yet they are able to quickly sieve through information and make sense of knowledge faster compared to previous generations; technology is part of who they are due to the fact that they are were born in the digital age. This empirical study explores the use of new technologies to teach English to Malaysian students from Generation Z and also Generation Alpha. Focusing on qualitative data from educational instructors at Malaysian tertiary institutions and informal classroom observation data from a number of Malaysian tertiary institutions, using English as a case in point, this study highlights issues and challenges faced by educational instructors (tertiary lecturers) who are vigorously trying to apply new technologies to the teaching and learning dyad within their tertiary institutions. Though they face tough challenges, especially in terms of limited financial resources and low technological knowledge, the resolve of these instructors is commendable given the fact that they understand how essential new technologies are for their student
s.
using_new_technologies_to_teach_english_in_malaysia_-_issues_and_challenges’.pdf
File Size: 455 kb
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The Influence of Children's Media Contact on Interpersonal Relationship in Transition to Kindergarten 

Yanfang Zhou & Atsushi Nanakida  
Graduate school of Education, Hiroshima University , Japan 
fantella729@yahoo.co.jp   
 
ABSTRACT - This study is aimed at examining the influence of children's media contact on interpersonal relationship in transition to kindergarten on a basis of ecological system theory.With questionnaire on media contact which combined with children’s social behavior scale,peer relationship scale and teacher-student scale to surveyed 312 parents of children aged 4 to 6 from kindergarten and primary school  in China,correlation analysis and exploratory factor analysis were adopted,,the main results are as follows:1.there is a correlation between children’s media contact and interpersonal relationships.2.Children's media contact to different media contents have different effects on children's interpersonal relationships.3.Interaction between the micro system formed the interpersonal relationship types of children,the same media contact of children has different effects on interpersonal relationships. 
 
KeyWords: children`s media contact, ecological system,transition to kindergarten,interpersonal relationship
the_influence_of_childrens_media_contact_on_interpersonal_relationship_in_transition_to_kindergarten.pdf
File Size: 273 kb
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