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#ShareWithMe: IG “Questions” Post to Enhance Students’ English Sentence Formation
Hiing Cheng Soon, Andyriene Christy Sylvester, Law Woon Shan, Assoc. Prof. Dr. Melor Md. Yunus
Universiti Kebangsaan Malaysia
ABSTRACT - The Malaysian government highly envisions students to master the English language, which is greatly emphasised in the Malaysia Education Blueprint (2013-2025). Mastering the English language is imperative for students to have solid prior foundations in terms of linguistic properties such as grammar, vocabulary and sentence formation. However, many secondary school students still struggle to form correct sentence structures. To make the matter worse, having low participation of secondary school students in English online learnng has become a major concern among teachers during this pandemic. Students with low English proficiency especially, are demotivated to participate as they face the problem of creating simple sentences for writing tasks given by teachers. In order to tackle the problem, qualitative research was conducted by using Instagram “Question” post feature as part of the module to enhance students’ English writing skill in sentence formation as an enrichment activity. 30 Form 2 students with low English proficiency from a national secondary school in Bintulu, Sarawak were selected to be the participants in this study. The instruments used in this study were open-ended questions in pre and post-tests as well as questionnaires. Data were then coded and analysed using thematic analysis. Social media platforms especially Instagram could be utilised as one of the effective tools to enhance students' sentences formation. It is concluded that this small module will be helpful to motivate low English proficient students to enhance their English writing skills especially in sentence formation.
Key Words: #ShareWithMe, Instagram, sentence formation, writing, social media-enhanced language learning.
“Catch and Keep '' through Wordwall in Improving Vocabulary Mastery Among Year 3 Pupils.
Vanisa Magasvaran, Jennie Ukat, Melor Md Yunus
Universiti Kebangsaan Malaysia
ABSTRACT - Online educational games as teaching and learning aids are constantly being researched to assist pupils in improving their English language vocabulary knowledge due to the influence of remote learning during Covid-19. Pupils are seen to have problems producing new vocabulary in their learning. Hence, this study aims to design, develop and evaluate the effectiveness of using “Catch and Keep '' through Wordwall platform in improving English as Second Language (ESL) learners’ vocabulary. This study also intends to investigate to what extent “Catch and Keep'' helps in improving vocabulary mastery. An empirical research involving 30 primary pupils with different levels of academic proficiency was conducted. A pre-test and post-test were carried out before and after the innovation. Then, a survey questionnaire was carried out to gather the perceptions of learners towards “Catch and Keep''. This innovation has an organized module to carry out the designed games through Wordwall. The results from the pre-test, post-test and survey are further discussed in this paper. This innovation suggested that well organized online games should be incorporated in ESL classes since games are a form of encouragement that may catch and keep pupils' attention to engage them in learning. Thus, the value of the innovation is that it gives a systematic and localised games for English vocabulary teaching and learning, which is beneficial to both teachers and pupils.
Key Words: Covid-19, Vocabulary Mastery, Teaching and Learning, Wordwall, Innovation
AVA-VOC (Audio-Visual Aids for Vocabulary): Vocabulary Learning through Facebook Stories
Tinialishel Laie anak Gostine Tinggie, Cheryl Limau anak Musin, Nurul Intan Hipni Helen binti Kenol & Melor Md Yunus
Faculty of Education, Universiti Kebangsaan Malaysia, Bangi, Selangor, Malaysia
ABSTRACT - The teaching of vocabulary has evolved throughout time, from the use of traditional printed flashcards to the usage of digitalized vocabulary applications. The digitalisation of vocabulary learning gradually improves the pupils’ vocabulary repertoire which is a necessary step towards attaining the intended level of proficiency in the English language. ESL learners who possess a broad range of vocabulary tend to be more confident in their use of the language and more globally competent, both of which are vital for occupational success. Nevertheless, there are pupils who find vocabulary learning as a formidable task, especially those who are of low-proficiency level. This perception is caused by pupils’ inability to understand and remember the concept of new vocabulary that they have learnt due to their low motivation levels and the scarcity of resources for vocabulary instruction. Consequently, the pupils’ learning performances in the language have been slightly affected. The researchers propose an intervention to boost pupils' motivation and provide an effective alternative for vocabulary teaching and learning for both pupils and teachers. AVA-VOC is an innovative product that utilises Facebook Stories to create customised vocabulary learning modules that incorporate both audio and visual aids. The sole objective of AVA-VOC is to increase pupil’s motivation in acquiring new vocabularies through an interactive tool. The next objective is to improve the educator's teaching practice in vocabulary instruction where pupils’ engagement is more prominent. An exceptional feature of AVA-VOC is that it allows educators to make full use of Facebook Stories to create their personalised learning modules that cater for different levels of proficiency. This product focuses more on the unique cultural-based learning content in Malaysia. One of the advantages of AVA-VOC is to make up for the lack of cultural content in Year 4 CEFR textbooks. The next advantage is to introduce different vocabularies in an engaging approach where visual-audio displays are presented and these displays are important to remove the abstract concepts in teaching vocabulary. AVA-VOC promotes independent learning among the pupils especially during home-based learning situations as the intervention can be easily accessible by the parents or pupils themselves through a given link. The use of AVA-VOC benefits all stages of learners and this modern approach in making the most of technology is more intriguing for digital native pupils. Teachers now have an easier alternative in creating their own audio-visual aids to deliver the learning content for other subjects as well.
Key Words: ESL (English as a second language), Facebook Stories, vocabulary, audio-visual aids, motivation
Caption This! - An Engaging Way to Learn Vocabulary
Deafey Majitol, Jedidiah Zehuan Lam, Rajati A/P Mariappan,
Melor Md Yunus
Faculty of Education, Universiti Kebangsaan Malaysia,
email@example.com, firstname.lastname@example.org, email@example.com, firstname.lastname@example.org
ABSTRACT - One of the basic and main skills in the learning of the English language is the writing skill. Considering English as a second language in Malaysia, students are discouraged to produce creative writing due to their limitations in various areas such as vocabulary, grammar, and even spelling. An innovation called ‘Caption This!’ has been produced to counter these challenges and achieve better writing results among students. ‘Caption This!’ is a fun home-based learning activity that can be done during this Covid-19 pandemic on many different online learning platforms such as Whatsapp, Telegram, and Google Classroom. It centralises on students writing captions while at the same time, participating in an independent collaborative learning experience through enriched uses of vocabularies. This study aims to explore students’ expansion of vocabulary acquisition besides their participation, motivation, and interest in the teaching and learning process of online English lessons. Results from students varying from the age of 11 to 15 years old, and from three different schools reveal that learning English can be fun, easy, and effective through such an innovation.
Keywords: vocabulary, captions, home-based learning, online learning
Detecting the Patterns of Smartphone Usage among University Students
Chan Yuen Fook, Suthagar Narasuman, Cheong Tau Han
Faculty of Education, Universiti Teknologi MARA, Malaysia
ABSTRACT - Smartphone users have been spending an increasing amount of time on their devices, indicating a virtual-world fixation. Smartphone users, especially young adults ranging from high school students to university students are the most frequent users of smartphone and its applications. Their continuous use of smartphones has generated concerns about whether it has become an addiction with adverse effects on their academic performance. With regards to these issues, the present study aims to study the patterns of smartphone use and smartphone use experience among university students, and also to identify whether there are any significant differences of smartphone use among university students in Malaysia based on gender, level of study, type of university and discipline of study. This study employs a descriptive-correlational research design to collect data through an online survey questionnaire. The data analysis was conducted using descriptive statistics such as mean, standard deviation, frequency and percentage. Besides, inferential statistics such as independent samples t-test was also employed to analyse the data. The study was conducted at tertiary institutions located in Selangor, consisting of a public and a private university. The respondents involved both undergraduate and postgraduate students. A total of 453 students were randomly selected to participate in the survey, which was conducted online using Google form. The findings indicate that the students spent 50% of their smartphone time engaging in educational and learning activities. They estimated that they spend 22 to 26 hours weekly on using their smartphone. Besides that, the study also found that these tertiary students do not perceive themselves inflicted with mobile addiction. They also did not agree that smartphone use has a positive effect on university students. However, they somewhat agreed that to some extent excessive smartphone use has a negative effect on the students. The independent samples t-test indicated that there was a significant difference in smartphone use between genders. Males seem to indicate a higher level of smartphone usage than females. The findings also indicated that there was no significant difference in the mean score of smart phone use in relation to level of study, type of university and disciplines of study. Consequently, it is expected that the findings from this study will help higher learning institutions to better understand the pattern of smartphone usage among university students and will be able to develop more appropriate guidelines to reduce and control academically disruptive smart phone usage among students in higher education.
Key Words: Smartphone, usage patterns, university students
Insan Smart Acid Bases Titration System
Nur Aliya Nabila Binti Mohd Fauzi, *Anis Safiyah Binti Hilmi, Muhammad Safwan Bin Khairudin, Afifah Binti Abdul Azmil, Nurul `Izzan Binti Abdul Razak, Muhammad Azan Tamar Jaya
Kolej GENIUS Insan, Universiti Sains Islam Malaysia, 71800, Nilai, Negeri Sembilan, Malaysia
ABSTRACT - Titration method is one of the common laboratory methods used to determine the quantity required by acid or alkali to neutralize, an important experiment in schools as well as higher learning institutions. For example, should you have an unknown concentration of acid (titrand/ analyte) you would need to perform a titration process to determine the concentration. But first, you must have a titrant, or known concentration of alkali which is placed in a burette. The amount of volume required to neutralize the acid can be determined by the burette. You are going to need a few drops of indicator known as phenolphthalein to know that the neutralization point has been achieved. At the neutralization point, all the acid has been neutralized by the alkali. The solution of the acid will turn from colorless to purple. Once it becomes purple, titration is to be stopped and volume consumed is recorded. Having the consumed volume, concentration and neutralization chemical equation, you can easily determine the concentration of the unknown acid. Although the Titration method looks easy, there is a challenge. We make this project because we found out that it is very difficult to detect quick changes of colorless to purple through human naked eye observation. Over titration is always haunting the experimenter. Thus, we have created Insan Smart Acid Bases Titration System through implementation of SAM Labs Kit into titration set up. Through this system, the result will be more consistent and repeatable because the detection is more accurate and consistent and the system is automated. This could help students and researchers in their experiments and research both at schools and higher learning institutions.
Key Words: Automation, Titration, System.
I-PICTOBYTES: A NEW REVOLUTION IN LEARNING FIGURATIVE LANGUAGE
Teoh Phaik Jan, Ranjitham A/P Sanmugavelan, Kueh Lee Mei, Nafthalyeonna Micheal & Melor Md Yunus
Faculty Of Education, Universiti Kebangsaan Malaysia
ABSTRACT - Online teaching and learning has taken both educators and learners by surprise and has left a lot of damage in its trail; for educators; the constant struggle to prepare interesting materials to entice learners and for learners, the constant struggle to want to attend classes and actually learn. Among the four skills in an English as a Second Language (ESL) classroom, one would agree that writing is the most difficult skill to teach and learn. Being in a virtual domain, the difficulties double. That being said, in our context of a secondary school in Kuching, Sarawak, the researchers would look at vocabulary acquisition specifically figurative language in writing through the use of gamification. Gamification is suitable to use in educational settings specifically in online lessons where the nature of games are fun, motivating and engaging. Students would be exposed to figurative language through a series of interactive games with three different levels of difficulties. A total of 30 secondary school students participated in this study to examine the effectiveness of gamified-learning in learning figurative language and incorporate it in their writing. The study would employ a mixed-method methodology whereby participants would be given a pre and post test as well as undergo a survey to find out their thoughts in learning through this approach. Based on the findings, it can be deduced that learning through gamification heightens students’ level of interest and motivation which subsequently aid in the learning of vocabulary. This study implied that more activities with gamification elements should be incorporated in the ESL lessons to maximize students’ learning capacity especially in a virtual classroom setting.
Key Words: English as a second language (ESL), gamification, figurative language, writing.
Islamic Investment Index with Bio-inspired Artificial Intelligence
Nashirah Abu Bakar1, Sofian Rosbi2
1Islamic Business School, College of Business, Universiti Utara Malaysia,
06010 Sintok, Kedah, Malaysia
2Faculty of Applied and Human Sciences, Universiti Malaysia Perlis,
Jalan Alor Setar-Kangar, 01000 Kangar, Perlis, Malaysia
ABSTRACT - Investment activity is the procedure of allocating funds in financial instruments to gain high return with manageable risks. However, the investment activity always difficult to gain higher return because the monitoring and selection of shares is tedious and need technical financial knowledge. Therefore, this study developed Islamic Investment Index to helps investors in searching for share prices of companies that can contributes higher returns, and in the same time reduced risks at manageable level. The selection of the share prices for shariah compliance company need to involved with analysis procedure of business plan, business product, reliability of management level, and share price stability. The selection of company should be selected from shariah compliance companies that listed in Malaysia Stock Exchange. This study employs method of Markowitz theory for portfolio investment. Then, the findings of optimal portfolio investment were confirmed by application of bio-inspired artificial intelligence namely genetic algorithm. These procedures give outcomes of selection of share prices that can achieved high return of investment with lower risk. This study provides novel contribution for helping investors to have better knowledge about the performance of each share price including financial analysis for company listed on Malaysia Stock Exchange. Therefore, the index that developed in this study provides graphical interpretation including technical analysis that helps investors to develop reliable investment portfolio. The developed index in this study also, can prevent any scam activities that involved in share price investment activities. This index will help government in develop better policy of Islamic investment for Malaysia environment.
Key Words: Investment, Artificial Intelligence, Portfolio Theory, Islamic Investment.
Lumos-Express: A Writing Tool to Improve ESL Learners’ Motivation in Descriptive Writing
Samantha Elesha Salambau, Belinda Lai, Melor Md Yunus
Universiti Kebangsaan Malaysia
ABSTRACT - Creating art through technology is gratitude. Expressing thoughts and feelings of depiction through written words is one of the purest forms of art. Using both in writing is creating creative fusion. In general, Malaysian schools teach English as a second language. Therefore, it is crucial for students to be competent in the language to cope with the globalisation era. This refers to the ability to master all the four skills, Listening, Speaking, Reading and Writing. However, the mastery in Writing has always been an obstacle. Multi-national organisations in Malaysia need citizens who are proficient not only in spoken English but writing skills need to be mastered as well, which was the purpose of the study being conducted. This study applied the qualitative method design, document analysis, observations and interviews. This research described a project for ESL learners who struggled and were demotivated in writing. The current study aimed to determine whether this technology-integrated project which applied the use of an application called Tayasui Sketches under a project named, Lumos-Express, helped in improving the motivation in descriptive writing skills among ESL learners. This Lumos-Express project hopes to prepare the next generation of ESL learners for an increasingly competitive global learner. Thus, technology must be at the front and centre of our practice especially in writing. Therefore, this experimental study attempts to investigate the use of pictures through technology to motivate writing. The research involved 10 students whereby 5 were from an urban school in Johor Bahru and 5 were from a rural school in Baram. The result showed positive result from the participants. They also agreed that teachers should incorporate technology and visual in descriptive writing.
Key Words: English Language, writing, pictures, motivation, technology
MindCare:An Elderly Centered Mental Health Care Mobile Application
Nahreen Zannat, Nadia Nowshin, Assoc. Prof. Dr. Murni Bt. Mahmud
International Islamic University Malaysia
ABSTRACT - ICT (Information and communication technology) has blessed us with smart devices and technologies that are now playing a vital role in our existence. Majority of the mobile applications have extensive features and functionalities in the efforts to make our lives better and easier, however, elderly people in the other hand struggle to use these technologies for the exact same reason. The struggles were amplified during the Coronavirus (COVID-19) pandemic, whereby the maintenance of lockdown and Standard Operating Procedure (SOP) pushed almost everything to be transferred into the digital platform. Additionally, increased digital barriers and prolonged period of isolation, along with the fear towards the pandemic itself, there was a substantial increase in the number of people suffering from mental health disorders worldwide. While there are increasing mental health apps available to help the global population with this issue, most of them were designed and developed for the young or adolescents. Meanwhile, elderly people were left behind to find a platform online for counselling or treating their mental health due to increasing digital barrier. In this paper, the authors highlighted challenges and digital gaps between elderly people before proposing a solution with minimalistic design with the elderly perspective in mind to minimize their struggles and maintain their mental health well-being.
Key Words: COVID-19, elderly people, increased number of mental health issues digital obstacles, mental health app.
Phonics Adventure with Barry: An Interactive Intervention for Early Reading Stage
Chyrelly Samuel, Nur Aina Sofiya binti Sabari, Nur Shafiqah binti Mohamad Shamsul & Melor Md Yunus
Universiti Kebangsaan Malaysia (UKM)
ABSTRACT - In Malaysia, pupils in level 1 are exposed to the use of phonics in their English syllabus which is emphasised in Dokumen Standard Kurikulum dan Pentaksiran (DSKP) that by the end of year 2, pupils will be able to recognise and reproduce a range of high frequency target language phonemes. However, 10 low proficiency pupils in SK S have encountered reading difficulty as they were facing difficulties to read simple words. Moreover, the COVID-19 pandemic has worsened the situation where it limits the face-to-face learning interaction between teachers and pupils. Therefore, an interactive digital phonics learning application named Phonics Adventure with Barry (PAWB) is created using Microsoft PowerPoint (PPT) including complementary flashcards equipped with Quick Response code (QR) for hands-on learning. It is hoped that PAWB can improve reading skills among the Year 2 pupils through a constructivism approach. Another objective of this innovation is to increase pupils’ motivation and awareness in doing self-directed learning. Furthermore, technology has emerged among society, and it is beneficial to use it in adapting to the current changes of age.
Key Words: Phonics, reading, interactive, Microsoft PowerPoint (PPT), Quick Response code (QR
Preserving Food Heritage by Innovation: Raw ‘Keropok Lekor’ Towards Premix Keropok Lekor Flour 3 in 1 (PreMKeLF)
NurulFaizah Izhar, Nurul Ain Afifah Zulkifli, Nik Norhafizah Nik Zubir, Hayati Adilin Mohd Abd Majid, Khazainah Khalid
Faculty of Hotel & Tourism Management, UiTM Terengganu Branch, 23000 Dungun, Terengganu, Malaysia.
ABSTRACT - Preserving food heritage (FH) is crucial to ensuring that national identity remains privileged as a component of unity from previous generations to future generations. ‘Keropok Lekor’ (KL), from Terengganu, is one of the Malays' food heritages. It is ready-to-eat meals which originally made from sago flour, salt, and preservatives. There are few problems in preserving this FH such as longer production of fresh KL, may exposed towards germ, shorter shelf-life incapacitated consumers (travelers) obtaining it locally and abroad, and high preservatives that endangered health. Thus, PreMKeLF 3 in 1 was innovated from raw KL into powder form for greater convenience and longer shelf life (estimated:a year). It has added nutritional value with dry vegetables (spinach and chives) and accompanied by chili flake enhancing the taste. Recipe starts with boneless fish combined with tapioca and sago flour, then steamed, sliced, and dried (90°C). Presently, there are KL with cheese, mushroom and onion, however, none of them has developed into flour. PreMKeLF are the first of new variations in powder form with just few steps to prepare and light weight to carry and easily accessible. It can be an alternative of souvenirs or gift in introducing traditional food worldwide among various type of consumer. Kids can consume as nutritious fish nugget or sausage (no preservative added). This concurrently, inspires food manufacturer producing more healthier food, while retained FH. It also offering new job opportunities involving in the fishing and food industry. PreMKeLF can be commercialized worldwide towards sustaining the food industry’s profit in future.
Key Words: Keropok Lekor, Preservation, Food Heritage
Retention of Vocabulary through VOCA-ME with Quizizz
Ngu Sze Ling1,3, Clara Die Mee Yieng2,3 & Melor Md Yunus3
SK Sarikei, Sarikei, Sarawak, Malaysia1
SJK(C) Tong Hua, Meradong, Sarawak, Malaysia2
Fakulti Pendidikan, Universiti Kebangsaan Malaysia3
email@example.com, firstname.lastname@example.org, email@example.com
ABSTRACT - In Malaysia, English acts as the second language and is taught as a compulsory subject in schools. Despite the fact that pupils begin to learn English at a young age, they have a limited repertoire of vocabulary because they are having difficulty in vocabulary retention. Besides that, conventional teaching and learning strategies, such as chalk and talk, rote memorising and spelling test, have caused the pupils to have less interest in learning vocabulary. Previous studies had proven that mastering English vocabulary had always been a major challenge for language learners. Therefore, this study was conducted with the aim to strengthen pupils’ retention of vocabulary and motivate them to learn vocabulary in a fun way. The innovation of this research, VOCA-ME, is an interactive PowerPoint game that uses a contextual story containing audio narration while Quizizz is an online learning platform that promotes individual assessment. To investigate the effects of VOCA-ME, 30 Year Three pupils from Sarawak’s national and national-type sub-urban primary schools participated in the study. Data obtained from the document analysis (School-Based Assessment results, pre-test and post-test), observation checklist and survey questionnaire were analysed quantitatively and qualitatively. The finding of the research revealed that most of the Year Three pupils had improvement in the retention of vocabulary and were driven to learn vocabulary. This is a good indicator that showed the potential use of VOCA-ME in assisting pupils to retain the vocabulary learnt better. Nevertheless, VOCA-ME is useful not only for Year Three pupils but also beneficial to pupils who have the same issue, especially Year One and Year Two pupils.
Key Words: VOCA-ME, vocabulary retention, motivation, interactive PowerPoint, Year Three pupil
SAFECLEAN: Chemical filter sink for school
Muhammad Akid Rusyaidi bin Rohaizad, Muhammad Azim Hamizi bin Yusnizam, Muhammad Firzan Adriean bin Mohd Faizal, *Muhammad Azan bin Tamar Jaya
Kolej GENIUS Insan, Universiti Sains Islam Malaysia, 71800 Nilai, Negeri Sembilan
ABSTRACT - Nowadays, science subjects including Chemistry and Biology are important for us. It is inline with our education policy to have more students in the Science stream. Experiments are the core activities for these subjects. However, the chemical waste disposal is to follow the correct procedure as well and avoid dumping it through the sinks. Without knowing the end of the discharge stream, it might compromise with the environment. Our objective is to create and suggest a chemical disposal sink specifically designed to reduce the chemical concentration of any solution from school experiments before it is eventually discharged to the environment. The sink is designed with important features capable of chemical filtration. The sink pipe is designed in such a way to reduce the water flow velocity with obstacles of high dosage activated carbon granules which is highly capable of reducing the chemical concentration through physical adsorption. With the combination of the slow velocity and activated carbon adsorbent, the contact time is maximized for the intake period, thus the adsorption efficiency is increased. Before the activated carbon, sand and gravel are placed to filter solid chemical wastes. Our novelty lies in the design of the filtration system to specifically target wastes produced from school experiments. With simple systems and installation, it can be implemented in schools in rural areas. Besides that, the activated carbon can be produced for replacement from agricultural wastes that can be found almost anywhere in Malaysia. This project will ensure the chemical wastes from schools are discharged with a minimized amount of chemical contents that will endanger or cause permanent damage to an ecosystem.
Key Words: Chemical waste, Filtration, Environment, Adsorbent, Activated Carbon.
Speak up, Mr. Pirate! An interactive Game-Based Learning Experience to Enhance Rural Pupils’ Confidence and Fluency in Speaking English
Shereen Wong, Stacey Audrey Anak Rakey, Associate Prof. Dr. Melor Md Yunus
Universiti Kebangsaan Malaysia
ABSTRACT - The ability to speak fluently in a language is dictated by one’s capability to speak continuously without frequent gaps and pauses but this could pose as a threat in an English-poor environment. Pupils in the rural areas of Sarawak have an insignificant exposure to the English language, resulting in their lack of confidence and inability to speak fluently in the language. Pertaining to the fact that pupils these days are accustomed to technology and games, this study explores the employment of gamified learning theory in the teaching and learning of English speaking skill. Mission-based interactive slides are utilised to enhance the rural pupils’ English fluency and boost their confidence. This innovation promotes Communicative Approach as pupils get to practice speaking in a real-life environment whilst the gamified elements cultivate their problem-solving skills. It is highly practical and costs nothing as it was produced solely via power point slides. It has also proven to kindle pupils’ language ability by enhancing their enthusiasm and contribution during lessons, making them think creatively and critically. It is our main goal that the innovation may profit pupils and fellow teachers in the rural areas in assisting to resolve fluency related issues.
Keywords: Speaking, fluency, confidence, gamification, rural
Standard of Care Framework for Occupier during Pandemic Covid-19 (SOCO V.3): Reviving Tourism Through Understanding Law
Suria Fadhillah Md Pauzi, Mohamad Sahizam Musa, Shamsinar Rahman, Mohd Azim Zainal, Ida Rosnita Ismail
Universiti Teknologi MARA Pahang, Malaysia,Universiti Kebangsaan Malaysia, Malaysia
ABSTRACT - The tourism industry has been impacted hard by the Covid-19 outbreak and the measures put in place to stop it spreading. Countries including Malaysia are turning to build recovery strategies in an immediate effort to support the tourism sector. Restructuring the tourist sector by creating green bubble and restoring visitor’s trust on safety in travel and tourism are among measures taking by the government in tourism recovery plan. The main objective of this product is to impart legal knowledge and awareness in tourism industry players pertaining to their obligations and liabilities in managing the influx of visitors. The novelty of this product stems from its unified legal framework, which minimises the difficulty of learning and interpreting the laws by combining the legal standard of care with the government’s most recent Standard Operating Procedures. In addition, infographics on types of visitors as recognised by law and different legal obligation to be adhered by the tourism players are integrated in SOCO v.3 to give an insight to the concerned parties pertaining to the legal liabilities provided by tort law while a checklist is offered for the parties to systematically evaluate and assess their observance to relevant rules and regulations. This unified framework can be used as a reference for tourism businesses to run their operations and avoid future lawsuits. This framework is easily marketed because it comes in the form of an e-brochure that contains up-to-date legal information on current issues during Covid-19, which is a once-in-a-lifetime event. In term of benefit, SOCO V.3 provides pertinent legal information in preparing the tourism players to a soft opening while supporting tourism to survive in a new norm. Besides that, it encourages sustainable tourism by restoring visitor’s confidence through adherence to laws, regulations, and standard operating procedure by the tourism players.
Key Words: Standard of care, occupier, Legal framework, pandemic Covid-19, tourism industry
ZOOLOGY VENTURES: A WAY FORWARD INTERACTIVE MULTIMEDIA TOOL TO ENHANCE VOCABULARY MASTERY AMONG PRIMARY SCHOOL STUDENTS
Angela Bridget Swyny, Dayang Khalizah binti Awang Batu, Estella Sharon anak Bambol, Melor Md Yunus
Faculty of Education, Universiti Kebangsaan Malaysia,
Bangi, Selangor, Malaysia
ABSTRACT - Vocabulary is an important aspect in developing English language skills and ensuring students’ vocabulary mastery is crucial in teaching ESL. However, it is found that students were unmotivated and unable to recall and retain the words they had learnt especially during HBL. Hence, this study is to find out the effectiveness of interactive multimedia tools in enhancing vocabulary mastery among primary school students. This study enlisted the participation of 30 Year 4 students in Sarawak and a PowerPoint-based innovation called Zoology Ventures was created, concentrating on animal related words and exercises. In addition to the design, development, implementation and evaluation, quantitative pre and post tests and informal qualitative interview were conducted. This innovation is easy to use in online and offline learning and can be used in other lessons like Science. It has an added bonus feature, which is the talking encyclopedia. It is also available in PDF format to aid students who do not have appropriate devices or applications to run it. The results showed that students' vocabulary acquisition improved after using the interactive module. Based on the interview, students were more engaged and more motivated to learn interactively. This innovation emphasised that, rather than employing traditional chalk and talk approaches, interactive lessons are essential as a source of motivation to grab students' attention and interest in learning. Thus, the benefits of learning with interactive multimedia tools are apparent, as it has the potential to bridge the gap between conventional and modern learning methods for students in the 21st-century.
Key Words: vocabulary mastery, interactive multimedia, ESL
Gamifying PdPR: Flipping Home-Based Learning with GAMLET Model
Teo Woon Chun, Shamala Rajasagaran, Jordan Wee Jee Wui, Melor Md Yunus
Faculty of Education, Universiti Kebangsaan Malaysia, Bangi, Selangor, MALAYSIA
ABSTRACT - Grammar has been given due attention for conveying messages accurately. Home-Based Learning or PdPR has become challenging for both Malaysian primary ESL teachers and learners. Low participation and engagement among Malaysian primary ESL learners in PdPR have resulted in the difficulty of mastering Subject-Verb Agreement (SVA) knowledge via PdPR during COVID-19 pandemic. The innovation project was an extension of the Flipped Classroom Approach (FCA) which is enhanced to Gamified Flipped Home-Based Learning (GAMLET) Model in order to improve Malaysian primary ESL learners’ mastery of SVA knowledge. This project adopted a quasi-experimental design in which 30 Malaysian Year 3 ESL learners from Selangor and Johor were selected as the participants of the project. A pre-test and post-test were administered prior and after 2-week intervention respectively. Then, a questionnaire was given to the participants to examine their perceptions towards learning SVA via the GAMLET Model. The findings from pre-test and post-test depicted a significant improvement in learners’ SVA competence. The results from the questionnaire revealed that learners hold positive perceptions towards GAMLET-based PdPR English lessons. This shows that the GAMLET Model is effective and positively accepted among Malaysian primary ESL learners. This project may provide an insight to the stakeholders, particularly ESL teachers who may modify their teaching approaches to cater ESL pupils’ needs and learning styles by incorporating games into the flipped lessons. Future research can focus more on integrating different gamifications in the flipped home-based learning to suit the different levels of ESL learners.